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Add template for convex hull
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convex_hull.cpp

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// Taken from https://github.com/chemthan/chemthan/blob/master/Computational%20Geometry/ConvexHull.cpp
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#include <bits/stdc++.h>
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using namespace std;
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#define RL double
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#define EPS 1e-9
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struct point_t {
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RL x, y;
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point_t() : x(0), y(0) {}
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point_t(RL x, RL y) : x(x), y(y) {}
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point_t(const point_t& p) : x(p.x), y(p.y) {}
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int operator < (const point_t& rhs) const {return make_pair(y, x) < make_pair(rhs.y, rhs.x);}
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int operator == (const point_t& rhs) const {return make_pair(y, x) == make_pair(rhs.y, rhs.x);}
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point_t operator + (const point_t& p) const {return point_t(x + p.x, y + p.y);}
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point_t operator - (const point_t& p) const {return point_t(x - p.x, y - p.y);}
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point_t operator * (RL c) const {return point_t(x * c, y * c);}
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point_t operator / (RL c) const {return point_t(x / c, y / c);}
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};
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RL cross(point_t p, point_t q) {return p.x * q.y - p.y * q.x;}
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RL area(point_t a, point_t b, point_t c) {return fabs(cross(a, b) + cross(b, c) + cross(c, a)) / 2;}
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// ans > 0 => counterclockwise, ans < 0 => clockwise, ans = 0 => collinear
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RL area2(point_t a, point_t b, point_t c) {return cross(a, b) + cross(b, c) + cross(c, a);}
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RL dot(point_t p, point_t q) {return p.x * q.x + p.y * q.y;}
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RL dist(point_t p, point_t q) {return sqrt(dot(p - q, p - q));}
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RL dist2(point_t p, point_t q) {return dot(p - q, p - q);}
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point_t RotateCCW90(point_t p) {return point_t(-p.y, p.x);}
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point_t RotateCW90(point_t p) {return point_t(p.y, -p.x);}
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point_t RotateCCW(point_t p, RL t) {return point_t(p.x * cos(t) - p.y * sin(t), p.x * sin(t) + p.y * cos(t));}
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int sign(RL x) {return x < -EPS ? -1 : x > EPS;}
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int sign(RL x, RL y) {return sign(x - y);}
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ostream& operator << (ostream& os, const point_t& p) {
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os << "(" << p.x << "," << p.y << ")";
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return os;
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}
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// Returns points of the convex hull in counterclockwise order in O(nlgn)
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void ConvexHull(vector<point_t>& pts) {
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sort(pts.begin(), pts.end());
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pts.erase(unique(pts.begin(), pts.end()), pts.end());
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vector<point_t> up, dn;
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for (int i = 0; i < pts.size(); i++) {
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// If we want to include collinear points in the hull (i.e. points lying on the boundary),
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// make the inequality checks strict.
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while (up.size() > 1 && area2(up[up.size() - 2], up.back(), pts[i]) >= 0) up.pop_back();
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while (dn.size() > 1 && area2(dn[dn.size() - 2], dn.back(), pts[i]) <= 0) dn.pop_back();
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up.push_back(pts[i]);
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dn.push_back(pts[i]);
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}
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pts = dn;
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for (int i = up.size() - 2; i >= 1; i--) pts.push_back(up[i]);
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}
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int main() {
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int n = 10;
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vector<point_t> pts;
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for (int i = 0; i < n; i++) {
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pts.push_back(point_t(rand() % 100, rand() % 100));
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}
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cout << "Points:\n";
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for (const auto& pt : pts) cout << pt << " ";
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ConvexHull(pts);
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cout << "\nHull:\n";
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for (const auto& pt : pts) cout << pt << " ";
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return 0;
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}

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