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CodeServer.ts
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import { field, Logger, logger } from "@coder/logger"
import * as cp from "child_process"
import { promises as fs } from "fs"
import * as path from "path"
import { Page } from "playwright"
import * as util from "util"
import { logError, plural } from "../../../src/common/util"
import { onLine } from "../../../src/node/util"
import { PASSWORD, workspaceDir } from "../../utils/constants"
import { idleTimer, tmpdir } from "../../utils/helpers"
interface CodeServerProcess {
process: cp.ChildProcess
address: string
}
class Context {
private _canceled = false
private _done = false
public canceled(): boolean {
return this._canceled
}
public done(): void {
this._done = true
}
public cancel(): void {
this._canceled = true
}
public finish(): boolean {
return this._done
}
}
/**
* Class for spawning and managing code-server.
*/
export class CodeServer {
private process: Promise<CodeServerProcess> | undefined
public readonly logger: Logger
private closed = false
constructor(
name: string,
private readonly args: string[],
private readonly env: NodeJS.ProcessEnv,
private readonly _workspaceDir: Promise<string> | string | undefined,
private readonly entry = process.env.CODE_SERVER_TEST_ENTRY || ".",
) {
this.logger = logger.named(name)
}
/**
* The address at which code-server can be accessed. Spawns code-server if it
* has not yet been spawned.
*/
async address(): Promise<string> {
if (!this.process) {
this.process = this.spawn()
}
const { address } = await this.process
return address
}
/**
* The workspace directory code-server opens with.
*/
get workspaceDir(): Promise<string> {
if (!this._workspaceDir) {
this._workspaceDir = tmpdir(workspaceDir)
}
return this._workspaceDir
}
/**
* Create a random workspace and seed it with settings.
*/
private async createWorkspace(): Promise<string> {
const dir = await this.workspaceDir
await fs.mkdir(path.join(dir, "User"), { recursive: true })
await fs.writeFile(
path.join(dir, "User/settings.json"),
JSON.stringify({
"workbench.startupEditor": "none",
}),
"utf8",
)
return dir
}
/**
* Spawn a new code-server process with its own workspace and data
* directories.
*/
private async spawn(): Promise<CodeServerProcess> {
// This will be used both as the workspace and data directory to ensure
// instances don't bleed into each other.
const dir = await this.createWorkspace()
return new Promise((resolve, reject) => {
const args = [
this.entry,
"--extensions-dir",
path.join(dir, "extensions"),
...this.args,
// Using port zero will spawn on a random port.
"--bind-addr",
"127.0.0.1:0",
// Setting the XDG variables would be easier and more thorough but the
// modules we import ignores those variables for non-Linux operating
// systems so use these flags instead.
"--config",
path.join(dir, "config.yaml"),
"--user-data-dir",
dir,
// The last argument is the workspace to open.
dir,
]
this.logger.debug("spawning `node " + args.join(" ") + "`")
const proc = cp.spawn("node", args, {
cwd: path.join(__dirname, "../../.."),
env: {
...process.env,
...this.env,
PASSWORD,
},
})
const timer = idleTimer("Failed to extract address; did the format change?", reject)
proc.on("error", (error) => {
this.logger.error(error.message)
timer.dispose()
reject(error)
})
proc.on("close", (code) => {
const error = new Error("code-server closed unexpectedly")
if (!this.closed) {
this.logger.error(error.message, field("code", code))
}
timer.dispose()
reject(error)
})
let resolved = false
proc.stdout.setEncoding("utf8")
onLine(proc, (line) => {
// As long as we are actively getting input reset the timer. If we stop
// getting input and still have not found the address the timer will
// reject.
timer.reset()
// Log the line without the timestamp.
this.logger.debug(line.replace(/\[.+\]/, ""))
if (resolved) {
return
}
const match = line.trim().match(/HTTPS? server listening on (https?:\/\/[.:\d]+)\/?$/)
if (match) {
// Cookies don't seem to work on IP address so swap to localhost.
// TODO: Investigate whether this is a bug with code-server.
const address = match[1].replace("127.0.0.1", "localhost")
this.logger.debug(`spawned on ${address}`)
resolved = true
timer.dispose()
resolve({ process: proc, address })
}
})
})
}
/**
* Close the code-server process.
*/
async close(): Promise<void> {
logger.debug("closing")
if (this.process) {
const proc = (await this.process).process
this.closed = true // To prevent the close handler from erroring.
proc.kill()
}
}
}
/**
* This is a "Page Object Model" (https://playwright.dev/docs/pom/) meant to
* wrap over a page and represent actions on that page in a more readable way.
* This targets a specific code-server instance which must be passed in.
* Navigation and setup performed by this model will cause the code-server
* process to spawn if it hasn't yet.
*/
export class CodeServerPage {
private readonly editorSelector = "div.monaco-workbench"
constructor(
private readonly codeServer: CodeServer,
public readonly page: Page,
private readonly authenticated: boolean,
) {
this.page.on("console", (message) => {
this.codeServer.logger.debug(message)
})
this.page.on("pageerror", (error) => {
logError(this.codeServer.logger, "page", error)
})
}
address() {
return this.codeServer.address()
}
/**
* The workspace directory code-server opens with.
*/
get workspaceDir() {
return this.codeServer.workspaceDir
}
/**
* Navigate to a code-server endpoint (root by default). Then wait for the
* editor to become available.
*/
async navigate(endpoint = "/") {
const to = new URL(endpoint, await this.codeServer.address())
await this.page.goto(to.toString(), { waitUntil: "networkidle" })
// If we aren't authenticated we'll see a login page so we can't wait until
// the editor is ready.
if (this.authenticated) {
await this.reloadUntilEditorIsReady()
}
}
/**
* Checks if the editor is visible
* and that we are connected to the host
*
* Reload until both checks pass
*/
async reloadUntilEditorIsReady() {
this.codeServer.logger.debug("Waiting for editor to be ready...")
const editorIsVisible = await this.isEditorVisible()
const editorIsConnected = await this.isConnected()
let reloadCount = 0
// Occassionally code-server timeouts in Firefox
// we're not sure why
// but usually a reload or two fixes it
// TODO@jsjoeio @oxy look into Firefox reconnection/timeout issues
while (!editorIsVisible && !editorIsConnected) {
// When a reload happens, we want to wait for all resources to be
// loaded completely. Hence why we use that instead of DOMContentLoaded
// Read more: https://thisthat.dev/dom-content-loaded-vs-load/
await this.page.waitForLoadState("load")
// Give it an extra second just in case it's feeling extra slow
await this.page.waitForTimeout(1000)
reloadCount += 1
if ((await this.isEditorVisible()) && (await this.isConnected())) {
this.codeServer.logger.debug(`editor became ready after ${reloadCount} reloads`)
break
}
await this.page.reload()
}
this.codeServer.logger.debug("Editor is ready!")
}
/**
* Checks if the editor is visible
*/
async isEditorVisible() {
this.codeServer.logger.debug("Waiting for editor to be visible...")
// Make sure the editor actually loaded
await this.page.waitForSelector(this.editorSelector)
const visible = await this.page.isVisible(this.editorSelector)
this.codeServer.logger.debug(`Editor is ${visible ? "not visible" : "visible"}!`)
return visible
}
/**
* Checks if the editor is visible
*/
async isConnected() {
this.codeServer.logger.debug("Waiting for network idle...")
await this.page.waitForLoadState("networkidle")
const host = new URL(await this.codeServer.address()).host
// NOTE: This seems to be pretty brittle between version changes.
const hostSelector = `[aria-label="remote ${host}"]`
this.codeServer.logger.debug(`Waiting selector: ${hostSelector}`)
await this.page.waitForSelector(hostSelector)
return await this.page.isVisible(hostSelector)
}
/**
* Focuses Integrated Terminal
* by using "Terminal: Focus Terminal"
* from the Command Palette
*
* This should focus the terminal no matter
* if it already has focus and/or is or isn't
* visible already.
*/
async focusTerminal() {
await this.executeCommandViaMenus("Terminal: Focus Terminal")
// Wait for terminal textarea to show up
await this.page.waitForSelector("textarea.xterm-helper-textarea")
}
/**
* Open a file by using menus.
*/
async openFile(file: string) {
await this.navigateMenus(["File", "Open File"])
await this.navigateQuickInput([path.basename(file)])
await this.waitForTab(file)
}
/**
* Wait for a tab to open for the specified file.
*/
async waitForTab(file: string): Promise<void> {
return this.page.waitForSelector(`.tab :text("${path.basename(file)}")`)
}
/**
* See if the specified tab is open.
*/
async tabIsVisible(file: string): Promise<void> {
return this.page.isVisible(`.tab :text("${path.basename(file)}")`)
}
/**
* Navigate to the command palette via menus then execute a command by typing
* it then clicking the match from the results.
*/
async executeCommandViaMenus(command: string) {
await this.navigateMenus(["View", "Command Palette"])
await this.page.keyboard.type(command)
await this.page.hover(`text=${command}`)
await this.page.click(`text=${command}`)
}
/**
* Navigate through the items in the selector. `open` is a function that will
* open the menu/popup containing the items through which to navigation.
*/
async navigateItems(items: string[], selector: string, open?: (selector: string) => void): Promise<void> {
const logger = this.codeServer.logger.named(selector)
/**
* If the selector loses focus or gets removed this will resolve with false,
* signaling we need to try again.
*/
const openThenWaitClose = async (ctx: Context) => {
if (open) {
await open(selector)
}
this.codeServer.logger.debug(`watching ${selector}`)
try {
await this.page.waitForSelector(`${selector}:not(:focus-within)`)
} catch (error) {
if (!ctx.done()) {
this.codeServer.logger.debug(`${selector} navigation: ${error.message || error}`)
}
}
return false
}
/**
* This will step through each item, aborting and returning false if
* canceled or if any navigation step has an error which signals we need to
* try again.
*/
const navigate = async (ctx: Context) => {
const steps: Array<{ fn: () => Promise<unknown>; name: string }> = [
{
fn: () => this.page.waitForSelector(`${selector}:focus-within`),
name: "focus",
},
]
for (const item of items) {
// Normally these will wait for the item to be visible and then execute
// the action. The problem is that if the menu closes these will still
// be waiting and continue to execute once the menu is visible again,
// potentially conflicting with the new set of navigations (for example
// if the old promise clicks logout before the new one can). By
// splitting them into two steps each we can cancel before running the
// action.
steps.push({
fn: () => this.page.hover(`${selector} :text("${item}")`, { trial: true }),
name: `${item}:hover:trial`,
})
steps.push({
fn: () => this.page.hover(`${selector} :text("${item}")`, { force: true }),
name: `${item}:hover:force`,
})
steps.push({
fn: () => this.page.click(`${selector} :text("${item}")`, { trial: true }),
name: `${item}:click:trial`,
})
steps.push({
fn: () => this.page.click(`${selector} :text("${item}")`, { force: true }),
name: `${item}:click:force`,
})
}
for (const step of steps) {
try {
logger.debug(`navigation step: ${step.name}`)
await step.fn()
if (ctx.canceled()) {
logger.debug("navigation canceled")
return false
}
} catch (error) {
logger.debug(`navigation: ${error.message || error}`)
return false
}
}
return true
}
// We are seeing the menu closing after opening if we open it too soon and
// the picker getting recreated in the middle of trying to select an item.
// To counter this we will keep trying to navigate through the items every
// time we lose focus or there is an error.
let attempts = 1
let context = new Context()
while (!(await Promise.race([openThenWaitClose(), navigate(context)]))) {
++attempts
logger.debug("closed, retrying (${attempt}/∞)")
context.cancel()
context = new Context()
}
context.finish()
logger.debug(`navigation took ${attempts} ${plural(attempts, "attempt")}`)
}
/**
* Navigate through a currently opened "quick input" widget, retrying on
* failure.
*/
async navigateQuickInput(items: string[]): Promise<void> {
await this.navigateItems(items, ".quick-input-widget")
}
/**
* Navigate through the menu, retrying on failure.
*/
async navigateMenus(menus: string[]): Promise<void> {
await this.navigateItems(menus, '[aria-label="Application Menu"]', async (selector) => {
await this.page.click(selector)
})
}
/**
* Execute a command in the root of the instance's workspace directory.
*/
async exec(command: string): Promise<void> {
await util.promisify(cp.exec)(command, {
cwd: await this.workspaceDir,
})
}
/**
* Install an extension by ID to the instance's temporary extension
* directory.
*/
async installExtension(id: string): Promise<void> {
const dir = path.join(await this.workspaceDir, "extensions")
await util.promisify(cp.exec)(`node . --install-extension ${id} --extensions-dir ${dir}`, {
cwd: path.join(__dirname, "../../.."),
})
}
/**
* Wait for state to be flushed to the database.
*/
async stateFlush(): Promise<void> {
// If we reload too quickly VS Code will be unable to save the state changes
// so wait until those have been written to the database. It flushes every
// five seconds so we need to wait at least that long.
// TODO@asher: There must be a better way.
await this.page.waitForTimeout(5500)
}
}