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-- @parent_module cc
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---- ----------------------------
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- -- Set skybox texutre <br>
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+ -- Set skybox texture <br>
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-- param texture Skybox texture
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-- @function [parent=#CameraBackgroundSkyBoxBrush] setTexture
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-- @param self
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---- ----------------------------
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-- Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.<br>
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- -- This method should be called only when you are dealing with very big AtlasSrite and when most of the Sprite won't be updated.<br>
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+ -- This method should be called only when you are dealing with very big AtlasSprite and when most of the Sprite won't be updated.<br>
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-- For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont).
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
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-- @param self
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