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Merge pull request #14573 from CocosRobot/update_lua_bindings_1449194325
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2 parents 01644cb + fd2d616 commit 40865ad

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cocos/scripting/lua-bindings/auto/api/CameraBackgroundSkyBoxBrush.lua

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-- @parent_module cc
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-- Set skybox texutre <br>
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-- Set skybox texture <br>
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-- param texture Skybox texture
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-- @function [parent=#CameraBackgroundSkyBoxBrush] setTexture
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-- @param self

cocos/scripting/lua-bindings/auto/api/SpriteBatchNode.lua

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-- Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.<br>
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-- This method should be called only when you are dealing with very big AtlasSrite and when most of the Sprite won't be updated.<br>
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-- This method should be called only when you are dealing with very big AtlasSprite and when most of the Sprite won't be updated.<br>
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-- For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont).
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
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-- @param self

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