diff --git a/CHANGELOG.txt b/CHANGELOG.txt index ba22fba641..ebc12bd87c 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -9,7 +9,7 @@ Cocos2d-html5-v2.1.6 @ Sep.19, 2013 * Fixed APIs of HTML5 according to JSB for compatibility, e.g. cc.ParticleSystemQuad has merged into cc.ParticleSystem, please check it on upgrade guide v2.1.5 to v2.1.6(http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v216) * Added Hiding url address bar for mobile browser, please check the template and hello world * Re-writed Canvas Mode of RenderTexture to adapt WebGL interface -* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones v2.3(flash,http://dragonbones.github.io) +* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones(flash, https://github.com/2youyouo2/SkeletonAnimationDesignPanel) * Set auto render mode default value to canvas in mobile browsers and WebGL in desktop browsers * Bug fix: