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Remove useless state setting in Sprite render command
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-5
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2 files changed

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-5
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CCBoot.js

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Original file line numberDiff line numberDiff line change
@@ -2600,9 +2600,6 @@ cc.game = /** @lends cc.game# */{
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cc.shaderCache._init();
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cc._drawingUtil = new cc.DrawingPrimitiveWebGL(this._renderContext);
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cc.textureCache._initializingRenderer();
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// cc.glExt = {};
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// cc.glExt.instanced_arrays = gl.getExtension("ANGLE_instanced_arrays");
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// cc.glExt.element_uint = gl.getExtension("OES_element_index_uint");
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} else {
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cc.renderer = cc.rendererCanvas;
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this._renderContext = cc._renderContext = new cc.CanvasContextWrapper(localCanvas.getContext("2d"));

cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js

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@@ -216,8 +216,6 @@
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// by default use "Self Render".
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// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
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this.setBatchNode(this._batchNode);
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renderCmd._bufferDirty = true;
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renderCmd._buffer.setDirty();
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this.dispatchEvent("load");
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};
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