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Fix typos in comments and function name.
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Diff for: cocos2d/actions/CCAction.js

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@@ -185,15 +185,15 @@ cc.Action = cc.Class.extend(/** @lends cc.Action# */{
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},
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/**
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* Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
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* Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
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* and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB. <br/>
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* This is a hack, and should be removed once JSB fixes the retain/release bug.
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*/
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retain:function () {
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},
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/**
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* Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
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* Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
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* and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB. <br/>
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* This is a hack, and should be removed once JSB fixes the retain/release bug.
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*/
@@ -238,7 +238,7 @@ cc.Action.create = cc.action;
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* @extends cc.Action
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*/
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cc.FiniteTimeAction = cc.Action.extend(/** @lends cc.FiniteTimeAction# */{
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//! duration in seconds
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// duration in seconds
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_duration:0,
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/**
@@ -562,7 +562,7 @@ cc.Follow = cc.Action.extend(/** @lends cc.Follow# */{
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*
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* @param {Boolean} value
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*/
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setBoudarySet:function (value) {
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setBoundarySet:function (value) {
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this._boundarySet = value;
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},
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