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Merge pull request #2400 from pandamicro/develop
[3.1 release] Add change log
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CHANGELOG.txt

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ChangeLog:
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Cocos2d-JS-v3.1 @ Oct.22, 2014
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* Released Facebook Integration for Cocos2d-JS v1.0, all APIs have been significantly polished and stabilized. Improved test cases for Facebook with more features demonstrated.
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* Upgraded Cocos2d-x to v3.3 rc0
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* Supported Cocos Studio v2.0 including Timeline animation support and proto buffers format support for both web engine and JSB engine.
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* Refactored load event of texture, sprite frame and sprite for better maintainability.
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* Refactored `cc.rendererCanvas` for improving performance.
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* Moved the `CC_Texture0` definition of fragment shader to cc.GLProgram to ensure compatibility with JSB.
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* Added normalized position functions to cc.Node.
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* Refactored the constructor of Cocos Studio's classes and deprecated all create functions.
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* Refactored Cocos Studio reader for better maintainability.
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* Improved Facebook SDK.
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* Modified `cc.ProgressTo`'s behavior, its progression didn't reset to zero when the progression is 100.
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* Changed `ccui.Widget`'s default anchor point to (0, 0) in widget reader.
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* Removed all deprecated create function usage in engine and in the test cases.
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* Bug fixes:
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1. Fixed an issue of `cc.UILayout` that its scissor mode didn't work.
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2. Fixed an issue of `ccui.TextBMFont` that its 'string' property setting was incorrect.
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3. Fixed an issue of `cc.DrawNode` that its element's position was incorrect in Canvas mode.
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4. Fixed an issue of `cc.Layer` that its bake function didn't work in new renderer.
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5. Fixed an issue of `cc.Scale9Sprite` that its cached canvas size was incorrect.
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6. Fixed an issue of `cc.Director` that its position was incorrect when calling `setProjection` in new renderer.
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7. Fixed an issue of `cc.view` that the reinitialization logic of frame size was incorrect.
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8. Fixed incorrect usage of `cc.progressTo` in progress action test.
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9. Fixed an issue of CocosNodeTest for the new renderer.
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10. Fixed minor issues in test cases.
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* Known Issues:
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1. `jsb.AssetsManager` doesn't work on windows due to a bug in libcurl
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Cocos2d-JS v3.1 beta @ Oct.13, 2014
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* Refactoration of the web engine with new renderer on the architecture level, optimization is under going.

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