Skip to content

Commit a09ac42

Browse files
committed
Update Changelog
1 parent 771fbdd commit a09ac42

File tree

1 file changed

+39
-0
lines changed

1 file changed

+39
-0
lines changed

CHANGELOG.txt

+39
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,44 @@
11
ChangeLog:
22

3+
Cocos2d-JS v3.4 Beta0 @ March 19 2015
4+
5+
* Added Windows Phone 8.0 platform support.
6+
* Upgraded SpiderMonkey to v33, greatly improved JS object garbage collection and performance.
7+
* Bound 3D modules including camera, light, sprite 3d, animation 3d, billboard, etc.
8+
* Improved `cc.FontDefinition` & `ccui.RichText` in the web engine.
9+
* Added gradient stops feature to `cc.LayerGradient` [Web exclusive].
10+
* Upgraded `cc.Scheduler` in the web engine with Cocos2d-x v3.4 implementation.
11+
* Added a loading screen when scripts are loading.
12+
* Improved performance by replacing `Object.defineProperties` with `cc.defineGetterSetter`.
13+
* Supported loading sprite frames from json object.
14+
* Refactored math library to improve web engine performance.
15+
* Removed some variables from `cc` namespace to improve web engine performance.
16+
* Added the Firefox OS Web manifest to support Firefox OS apps.
17+
* Added `cocos` attr to the script element in templates.
18+
* Moved loading.js to res folder for Cocos Console release mode.
19+
20+
* Bug fixes:
21+
1. Added `getSpriteFrame` to `cc.Sprite` to fix API inconsistency.
22+
2. Added `getObejct` to `cc.TMXObjectGroup` to fix API inconsistency.
23+
3. Added `addImageAsync` to `cc.textureCache` to fix API inconsistency.
24+
4. Fixed a bug of `cc.text` that its default font name is incorrect.
25+
5. Fixed a bug of `ccui.PageView` that its `getPage` doesn't work.
26+
6. Fixed a bug of `ccui.ImageView` that its `loadTexture` doesn't work while it's invoked multiple times at the same frame.
27+
7. Fixed a bug of `ccui` that its load event callbacks have some mistakes.
28+
8. Fixed a bug of `cc.Layer` that its bake function doesn't work when the layer has a parent node.
29+
9. Fixed typos in `cc.ClippingNode.WebGLRenderCmd` and `cc.ParticleSystem.WebGLRenderCmd` creation.
30+
10. Fixed a bug of `cc.Sprite` in `setTextureRect`.
31+
11. Fixed a bug of `cc.Screen`.
32+
12. Fixed a bug of `cc.view` that it doesn't work on iOS 8.1.2.
33+
13. Fixed a bug of cc.DrawNode that its lineWidth is always to default value when set linewidth to zero.
34+
14. Fixed a bug in hack for particles performance on canvas.
35+
15. Fixed a bug of `cc.audioEngine` that it doesn't work after minified/compiled.
36+
16. Fixed a bug in `CCBoot.js` that WebGL is not activated in web view of iOS 8.
37+
17. Fixed a bug of `cc.CheckBox` that its position is incorrect when its texture isn't preloaded.
38+
18. Fixed a bug of `cc.TMXLayer` that it stops to work after `setTileGID` called.
39+
19. Fixed a bug of Cocos parser 2.x that it doesn't set widget's LayoutComponent.
40+
20. Fixed a bug of `cc.isObject` that it considered function as an object.
41+
342
Cocos2d-JS v3.3 @ Feb.9, 2015
443

544
* Upgraded spine runtime to support the latest version and updated its test case.

0 commit comments

Comments
 (0)