@@ -135,7 +135,7 @@ cc.LoaderLayer = cc.Layer.extend({
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//tips
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if ( config . tips . show ) {
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this . tipsLabel = new cc . LabelTTF ( "100%" , "Arial" , config . tips . fontSize ) ;
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- this . tipsLabel . setColor ( config . tips . color ) ;
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+ this . tipsLabel . setColor ( config . tips . color ? config . tips . color : cc . color ( 255 , 255 , 255 ) ) ;
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this . tipsLabel . setPosition ( config . tips . position ? config . tips . position : this . progressBackgroundSprite ? cc . p ( this . progressBackgroundSprite . x , this . progressBackgroundSprite . y + this . progressBackgroundSprite . height / 2 + 20 ) : cc . pAdd ( cc . visibleRect . bottom , cc . p ( 0 , 100 ) ) ) ;
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this . _contentLayer . addChild ( this . tipsLabel ) ;
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}
@@ -421,20 +421,20 @@ cc.LoaderLayer.preload = function (groupname, callback, target) {
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}
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}
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var callPreload = function ( ) {
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- if ( cc . director . getRunningScene ( ) ) {
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- loaderLayer . updateGroup ( groupname , preloadCb , target ) ;
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- loaderLayer . _addToScene ( ) ;
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- loaderLayer . _preloadSource ( ) ;
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- } else {
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- cc . log ( "Current scene is null we can't start preload" ) ;
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- }
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+ loaderLayer . updateGroup ( groupname , preloadCb , target ) ;
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+ loaderLayer . _addToScene ( ) ;
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+ loaderLayer . _preloadSource ( ) ;
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} ;
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if ( res_engine_loaded ) {
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callPreload ( ) ;
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return ;
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}
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+ if ( ! cc . director . getRunningScene ( ) ) {
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+ cc . director . runScene ( new cc . Scene ( ) ) ;
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+ }
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+
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// Res engine not loaded, load them
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cc . loader . load ( [
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GROUP_JSON_PATH ,
@@ -470,7 +470,7 @@ cc.LoaderLayer.preload = function (groupname, callback, target) {
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cc . LoaderLayer . _useDefaultSource = true ;
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cc . LoaderLayer . _isDefaultProgress = true ;
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- cc . LoaderLayer . _finalConfig = cc . LoaderLayer . _confg ;
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+ cc . LoaderLayer . _finalConfig = cc . LoaderLayer . _config ;
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cc . LoaderLayer . groups = { } ;
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cc . LoaderLayer . setUseDefaultSource = function ( status ) {
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cc . LoaderLayer . _useDefaultSource = status ;
@@ -972,3 +972,18 @@ cc.network.preloadstatus = {
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cc . runtime . network = cc . network ;
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} ) ( ) ;
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+
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+ cc . LoaderScene . _preload = cc . LoaderScene . preload ;
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+ cc . LoaderScene . preload = function ( arr , cb , target ) {
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+ // No extension
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+ var isGroups = ( arr [ 0 ] && arr [ 0 ] . indexOf ( '.' ) === - 1 ) ;
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+ if ( isGroups ) {
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+ if ( arr . indexOf ( 'boot' ) === - 1 ) {
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+ arr . splice ( 0 , 0 , 'boot' ) ;
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+ }
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+ cc . LoaderLayer . preload ( arr , cb , target ) ;
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+ }
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+ else {
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+ cc . LoaderScene . _preload ( arr , cb , target ) ;
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+ }
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+ }
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