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* Fixed APIs of HTML5 according to JSB for compatibility, e.g. cc.ParticleSystemQuad has merged into cc.ParticleSystem, please check it on upgrade guide v2.1.5 to v2.1.6(http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v216)
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* Added Hiding url address bar for mobile browser, please check the template and hello world
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* Re-writed Canvas Mode of RenderTexture to adapt WebGL interface
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* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones v2.3(flash,http://dragonbones.github.io)
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* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones(flash, https://github.com/2youyouo2/SkeletonAnimationDesignPanel)
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* Set auto render mode default value to canvas in mobile browsers and WebGL in desktop browsers
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