|
| 1 | +import adafruit_cursor |
| 2 | +import board |
| 3 | +import digitalio |
| 4 | +import displayio |
| 5 | +from adafruit_bitmap_font import bitmap_font |
| 6 | +from adafruit_button import Button |
| 7 | +from adafruit_display_text import label |
| 8 | +from gamepadshift import GamePadShift |
| 9 | +from micropython import const |
| 10 | + |
| 11 | +# PyBadge Button Masks |
| 12 | +BUTTON_LEFT = const(128) |
| 13 | +BUTTON_UP = const(64) |
| 14 | +BUTTON_DOWN = const(32) |
| 15 | +BUTTON_RIGHT = const(16) |
| 16 | +BUTTON_A = const(2) |
| 17 | +BUTTON_B = const(1) |
| 18 | + |
| 19 | +# Initialize PyBadge Gamepad |
| 20 | +pad = GamePadShift(digitalio.DigitalInOut(board.BUTTON_CLOCK), |
| 21 | + digitalio.DigitalInOut(board.BUTTON_OUT), |
| 22 | + digitalio.DigitalInOut(board.BUTTON_LATCH)) |
| 23 | + |
| 24 | +# Load the font |
| 25 | +THE_FONT = "/fonts/Arial-12.bdf" |
| 26 | +font = bitmap_font.load_font(THE_FONT) |
| 27 | + |
| 28 | +# Create the display |
| 29 | +display = board.DISPLAY |
| 30 | + |
| 31 | +# Create the display context |
| 32 | +splash = displayio.Group(max_size=22) |
| 33 | + |
| 34 | +########################################################################## |
| 35 | +# Make a background color fill |
| 36 | + |
| 37 | +color_bitmap = displayio.Bitmap(320, 240, 1) |
| 38 | +color_palette = displayio.Palette(1) |
| 39 | +color_palette[0] = 0x404040 |
| 40 | +bg_sprite = displayio.TileGrid(color_bitmap, |
| 41 | + pixel_shader=color_palette, |
| 42 | + x=0, y=0) |
| 43 | +splash.append(bg_sprite) |
| 44 | + |
| 45 | +########################################################################## |
| 46 | + |
| 47 | +# Set up button size info |
| 48 | +BUTTON_WIDTH = 80 |
| 49 | +BUTTON_HEIGHT = 40 |
| 50 | +BUTTON_MARGIN = 20 |
| 51 | + |
| 52 | +# Create the buttons |
| 53 | +buttons = [] |
| 54 | + |
| 55 | +button_speed_inc = Button(x=BUTTON_MARGIN, y=BUTTON_MARGIN+BUTTON_HEIGHT, |
| 56 | + width=BUTTON_WIDTH, height=BUTTON_HEIGHT, |
| 57 | + label="+ Speed", label_font=font) |
| 58 | +buttons.append(button_speed_inc) |
| 59 | + |
| 60 | +button_speed_dec = Button(x=BUTTON_MARGIN, y=BUTTON_MARGIN*4+BUTTON_HEIGHT, |
| 61 | + width=BUTTON_WIDTH, height=BUTTON_HEIGHT, |
| 62 | + label="- Speed", label_font=font) |
| 63 | +buttons.append(button_speed_dec) |
| 64 | + |
| 65 | +button_scale_pos = Button(x=BUTTON_MARGIN*3+2*BUTTON_WIDTH, y=BUTTON_MARGIN+BUTTON_HEIGHT, |
| 66 | + width=BUTTON_WIDTH, height=BUTTON_HEIGHT, |
| 67 | + label="+ Scale", label_font=font, style=Button.SHADOWRECT) |
| 68 | +buttons.append(button_scale_pos) |
| 69 | + |
| 70 | +button_scale_neg = Button(x=BUTTON_MARGIN*3+2*BUTTON_WIDTH, y=BUTTON_MARGIN*4+BUTTON_HEIGHT, |
| 71 | + width=BUTTON_WIDTH, height=BUTTON_HEIGHT, |
| 72 | + label="- Scale", label_font=font, style=Button.SHADOWRECT) |
| 73 | +buttons.append(button_scale_neg) |
| 74 | + |
| 75 | +# Show the button |
| 76 | +for b in buttons: |
| 77 | + splash.append(b.group) |
| 78 | + |
| 79 | +# Create a text label |
| 80 | +text_label = label.Label(font, text="CircuitPython Cursor!", color=0x00FF00, |
| 81 | + x = 100, y = 20) |
| 82 | +splash.append(text_label) |
| 83 | + |
| 84 | +text_speed = label.Label(font, max_glyphs = 15, color=0x00FF00, |
| 85 | + x = 120, y = 40) |
| 86 | +splash.append(text_speed) |
| 87 | + |
| 88 | +text_scale = label.Label(font, max_glyphs = 15, color=0x00FF00, |
| 89 | + x = 120, y = 60) |
| 90 | +splash.append(text_scale) |
| 91 | + |
| 92 | +# initialize the mouse cursor object |
| 93 | +mouse_cursor = adafruit_cursor.Cursor(display, display_group=splash) |
| 94 | + |
| 95 | +# show displayio group |
| 96 | +display.show(splash) |
| 97 | + |
| 98 | +def check_dpad(d_pad_buttons): |
| 99 | + """Checks the directional pad for button presses.""" |
| 100 | + if d_pad_buttons & BUTTON_RIGHT: |
| 101 | + mouse_cursor.x += mouse_cursor.speed |
| 102 | + elif d_pad_buttons & BUTTON_LEFT: |
| 103 | + mouse_cursor.x -= mouse_cursor.speed |
| 104 | + if d_pad_buttons & BUTTON_DOWN: |
| 105 | + mouse_cursor.y += mouse_cursor.speed |
| 106 | + elif d_pad_buttons & BUTTON_UP: |
| 107 | + mouse_cursor.y -= mouse_cursor.speed |
| 108 | + |
| 109 | +is_pressed = False |
| 110 | +while True: |
| 111 | + display.wait_for_frame() |
| 112 | + text_speed.text = 'Speed: {0}px'.format(mouse_cursor.speed) |
| 113 | + text_scale.text = 'Scale: {0}px'.format(mouse_cursor.scale) |
| 114 | + pressed = pad.get_pressed() |
| 115 | + check_dpad(pressed) |
| 116 | + if is_pressed: |
| 117 | + if not pressed & (BUTTON_A | BUTTON_B): |
| 118 | + # buttons de-pressed |
| 119 | + is_pressed = False |
| 120 | + for i, b in enumerate(buttons): |
| 121 | + b.selected=False |
| 122 | + # otherwise, continue holding |
| 123 | + continue |
| 124 | + if pressed & BUTTON_B: |
| 125 | + is_pressed = True |
| 126 | + if mouse_cursor.hide: |
| 127 | + mouse_cursor.hide = False |
| 128 | + else: |
| 129 | + mouse_cursor.hide = True |
| 130 | + if pressed & BUTTON_A: |
| 131 | + is_pressed = True |
| 132 | + for i, b in enumerate(buttons): |
| 133 | + if b.contains((mouse_cursor.x, mouse_cursor.y)): |
| 134 | + print("Button %d pressed"%i) |
| 135 | + if i == 0: # Increase the cursor speed |
| 136 | + mouse_cursor.speed += 1 |
| 137 | + elif i == 1: # Decrease the cursor speed |
| 138 | + mouse_cursor.speed -= 1 |
| 139 | + if i == 2: # Increase the cursor scale |
| 140 | + mouse_cursor.scale += 1 |
| 141 | + elif i == 3: # Decrease the cursor scale |
| 142 | + mouse_cursor.scale -= 1 |
| 143 | + b.selected=True |
0 commit comments