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feat(client-gamelift): Amazon GameLift releases a new game session shutdown feature. Use the Amazon GameLift console or AWS CLI to terminate an in-progress game session that's entered a bad state or is no longer needed.
* and upload your game build .zip file to Amazon GameLift Amazon S3. This helper command eliminates
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* the need to explicitly manage access permissions.</p>
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* </b>. This helper command combines two tasks: (1) it
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* uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
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* it creates a new build resource.</p>
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* </important>
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* <p>Alternatively, use the <code>CreateBuild</code> action for the following
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* scenarios:</p>
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* <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
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* <ul>
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* <li>
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* <p>You want to create a build and upload a game build zip file from in an Amazon S3
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* location that you control. In this scenario, you need to give Amazon GameLift permission
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* to access to the Amazon S3 bucket. With permission in place, call
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* <code>CreateBuild</code> and specify a build name, the build's runtime
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* operating system, and the Amazon S3 storage location where the build file is
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* stored.</p>
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* <p>Create a new game build with build files that are in an Amazon S3 location under an
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* Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
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* the Amazon S3 bucket. With permissions in place, specify a build name, operating
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* system, and the Amazon S3 storage location of your game build.</p>
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* </li>
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* <li>
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* <p>You want to create a build and upload a local game build zip file to an Amazon S3
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* location that's controlled by Amazon GameLift. (See the <code>upload-build</code> CLI
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* command for this scenario.) In this scenario, you need to request temporary
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* access credentials to the Amazon GameLift Amazon S3 location. Specify a build name and the
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* build's runtime operating system. The response provides an Amazon S3 location and a
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* set of temporary access credentials. Use the credentials to upload your build
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* files to the specified Amazon S3 location (see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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* the <i>Amazon S3 Developer Guide</i>). You can't update build files
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* after uploading them to Amazon GameLift Amazon S3.</p>
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* <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
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* specify a build name and operating system. This operation creates a new build
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* resource and also returns an Amazon S3 location with temporary access credentials.
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* Use the credentials to manually upload your build files to the specified Amazon S3
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* location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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* the <i>Amazon S3 Developer Guide</i>. After you upload build files to
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* the Amazon GameLift Amazon S3 location, you can't update them. </p>
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* </li>
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* </ul>
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* <p>If successful, this action creates a new build resource with a unique build ID and
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* places it in <code>INITIALIZED</code> status. When the build reaches <code>READY</code>
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* status, you can create fleets with it.</p>
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* <p>If successful, this operation creates a new build resource with a unique build ID and
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* places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
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* status before you can create fleets with it.</p>
* <p>If successful, this request creates a <code>ContainerGroupDefinition</code> resource and
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* assigns a unique ARN value. You can update most properties of a container group definition by
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* calling <a>UpdateContainerGroupDefinition</a>, and optionally save the update as a new version.</p>
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* calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>, and optionally save the update as a new version.</p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
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* optimize the placement process.</p>
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* <p>When creating a game session, you specify exactly where you want to place it and
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* provide a set of game session configuration settings. The target fleet must be in
* <p>Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all
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* computes in a fleet, call <a>ListCompute</a>. </p>
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* computes in a fleet, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html</a>. </p>
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* <p>To request information on a specific compute, provide the fleet ID and compute
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* name.</p>
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* <p>If successful, this operation returns details for the requested compute resource.
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