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* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses FleetIQ algorithms and queues to
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses the FleetIQ algorithm and queues to
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* optimize the placement process.</p>
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* <p>When creating a game session, you specify exactly where you want to place it and
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* provide a set of game session configuration settings. The fleet must be in
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* <code>ACTIVE</code> status before a game session can be created in it. </p>
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* <p>This operation can be used in the following ways: </p>
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* provide a set of game session configuration settings. The target fleet must be in
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* <code>ACTIVE</code> status. </p>
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* <p>You can use this operation in the following ways: </p>
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* <ul>
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* <li>
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* <p>To create a game session on an instance in a fleet's home Region, provide a
* a fleet or alias ID and a location name, along with your game session
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* configuration. </p>
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* </li>
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* <li>
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* <p>To create a game session on an instance in an Anywhere fleet, specify the
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* fleet's custom location.</p>
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* </li>
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* </ul>
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* <p>If successful, a workflow is initiated to start a new game session. A
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* <code>GameSession</code> object is returned containing the game session
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* configuration and status. When the status is <code>ACTIVE</code>, game session
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* connection information is provided and player sessions can be created for the game
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* session. By default, newly created game sessions are open to new players. You can
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* restrict new player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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* <p>If successful, Amazon GameLift initiates a workflow to start a new game session and returns a
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* <code>GameSession</code> object containing the game session configuration and
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* status. When the game session status is <code>ACTIVE</code>, it is updated with
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* connection information and you can create player sessions for the game session. By
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* default, newly created game sessions are open to new players. You can restrict new
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* player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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* policy.</p>
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
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* logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>Amazon GameLift retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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