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Update content/hardware/05.pro-solutions/solutions-and-kits/opta/tutorials/getting-started/content.md
Co-authored-by: Julián Caro Linares <[email protected]>
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content/hardware/05.pro-solutions/solutions-and-kits/opta/tutorials/getting-started/content.md

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Opta has a programmable button, shown on the image below and identified as USER. It can be programmed using the Arduino IDE to fit your needs.
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To show how much simple is to use it, let's create a sketch and program the button as a trigger to modify the status of the STATUS LEDs.
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The button is defined in the core as `BTN_USER`: 'HIGH' as default (not pressed), and 'LOW' when pressed.
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The new sketch will turn on more of the LEDs when the button is pressed, and then start over when all the lights have been turned on.
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The new sketch will turn on one by one the LEDs when the button is pressed, and then start over when all the lights have been turned on.
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Below you can find the entire sketch, where a simple [Switch (case) Statement](https://www.arduino.cc/reference/en/language/structure/control-structure/switchcase/) is used, and an image highlighting where the USER button is located on the device.
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```arduino

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