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directories.go
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// This file is part of arduino-cli.
//
// Copyright 2020 ARDUINO SA (http://www.arduino.cc/)
//
// This software is released under the GNU General Public License version 3,
// which covers the main part of arduino-cli.
// The terms of this license can be found at:
// https://www.gnu.org/licenses/gpl-3.0.en.html
//
// You can be released from the requirements of the above licenses by purchasing
// a commercial license. Buying such a license is mandatory if you want to
// modify or otherwise use the software for commercial activities involving the
// Arduino software without disclosing the source code of your own applications.
// To purchase a commercial license, send an email to [email protected].
package configuration
import (
"github.com/arduino/go-paths-helper"
"github.com/spf13/viper"
)
// HardwareDirectories returns all paths that may contains hardware packages.
func HardwareDirectories(settings *viper.Viper) paths.PathList {
res := paths.PathList{}
if settings.IsSet("directories.Data") {
packagesDir := PackagesDir(Settings)
if packagesDir.IsDir() {
res.Add(packagesDir)
}
}
if settings.IsSet("directories.User") {
skDir := paths.New(settings.GetString("directories.User"))
hwDir := skDir.Join("hardware")
if hwDir.IsDir() {
res.Add(hwDir)
}
}
return res
}
// IDEBuiltinLibrariesDir returns the IDE-bundled libraries path. Usually
// this directory is present in the Arduino IDE.
func IDEBuiltinLibrariesDir(settings *viper.Viper) *paths.Path {
return paths.New(Settings.GetString("directories.builtin.Libraries"))
}
// LibrariesDir returns the full path to the user directory containing
// custom libraries
func LibrariesDir(settings *viper.Viper) *paths.Path {
return paths.New(settings.GetString("directories.User")).Join("libraries")
}
// PackagesDir returns the full path to the packages folder
func PackagesDir(settings *viper.Viper) *paths.Path {
return DataDir(settings).Join("packages")
}
// ProfilesCacheDir returns the full path to the profiles cache directory
// (it contains all the platforms and libraries used to compile a sketch
// using profiles)
func ProfilesCacheDir(settings *viper.Viper) *paths.Path {
return DataDir(settings).Join("internal")
}
// DataDir returns the full path to the data directory
func DataDir(settings *viper.Viper) *paths.Path {
return paths.New(settings.GetString("directories.Data"))
}
// DownloadsDir returns the full path to the download cache directory
func DownloadsDir(settings *viper.Viper) *paths.Path {
return paths.New(settings.GetString("directories.Downloads"))
}