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NTPClient.h
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#pragma once
#include "Arduino.h"
#include <Udp.h>
#define SEVENZYYEARS 2208988800UL
#define NTP_PACKET_SIZE 48
#define NTP_DEFAULT_LOCAL_PORT 1337
#define DEBUG_NTPClient
class NTPClient {
private:
UDP* _udp;
bool _udpSetup = false;
const char* _poolServerName = "pool.ntp.org"; // Default time server
IPAddress _poolServerIP;
unsigned int _port = NTP_DEFAULT_LOCAL_PORT;
long _timeOffset = 0;
unsigned long _updateInterval = 60000; // In ms
unsigned long _currentEpoc = 0; // In s
float _current_epoc_dec = 0; // In s, decimal part of current epoc
uint32_t _lastUpdate = 0xff000000;// In ms
uint16_t _ntp_timeout = 1000; // In ms
uint32_t _last_fail = 0xffff0000; // In ms
byte _packetBuffer[NTP_PACKET_SIZE];
void sendNTPPacket();
public:
NTPClient(UDP& udp);
NTPClient(UDP& udp, long timeOffset);
NTPClient(UDP& udp, const char* poolServerName);
NTPClient(UDP& udp, const char* poolServerName, long timeOffset);
NTPClient(UDP& udp, const char* poolServerName, long timeOffset, unsigned long updateInterval);
NTPClient(UDP& udp, IPAddress poolServerIP);
NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset);
NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset, unsigned long updateInterval);
/**
* Set time server name
*
* @param poolServerName
*/
void setPoolServerName(const char* poolServerName);
/**
* Set random local port
*/
void setRandomPort(unsigned int minValue = 49152, unsigned int maxValue = 65535);
/**
* clear time server and set ip
*
* @param ServerIP
*/
void setPoolServerIP(IPAddress server_ip);
/**
* Set ntp timeout (recommendation < 1000ms)
*
* @param t_ms
*/
void setTimeout(uint16_t t_ms);
/**
* Starts the underlying UDP client with the default local port
*/
void begin();
/**
* Starts the underlying UDP client with the specified local port
*/
void begin(unsigned int port);
/**
* This should be called in the main loop of your application. By default an update from the NTP Server is only
* made every 60 seconds. This can be configured in the NTPClient constructor.
*
* @return 1(true) on updated and success
* 0(false) on updated and failure
* 2 on not time to update
* 3 on it's time to update but last failed was just happen, so it decided to wait more
*/
int8_t update();
/**
* This will force the update from the NTP Server.
*
* @return true on success, false on failure
*/
bool forceUpdate();
/**
* This allows to check if the NTPClient successfully received a NTP packet and set the time.
*
* @return true if time has been set, else false
*/
bool isTimeSet() const;
int getDay() const;
int getHours() const;
int getMinutes() const;
int getSeconds() const;
/**
* Changes the time offset. Useful for changing timezones dynamically
*/
void setTimeOffset(int timeOffset);
/**
* Set the update interval to another frequency. E.g. useful when the
* timeOffset should not be set in the constructor
*/
void setUpdateInterval(unsigned long updateInterval);
/**
* @return time formatted like `hh:mm:ss`
*/
String getFormattedTime() const;
/**
* @return time in seconds since Jan. 1, 1970
*/
unsigned long getEpochTime() const;
/**
* @return ms of this second, in ms
*/
float get_millis() const;
/**
* Stops the underlying UDP client
*/
void end();
};