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SerialAgent.h
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/*
Copyright (c) 2024 Arduino SA
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <list>
#include "Arduino.h"
#include "configuratorAgents/agents/ConfiguratorAgent.h"
#include "configuratorAgents/agents/BoardConfigurationProtocol/BoardConfigurationProtocol.h"
#include "configuratorAgents/agents/BoardConfigurationProtocol/cbor/CBORInstances.h"
#include "utility/LEDFeedback.h"
/**
* @class SerialAgentClass
* @brief This class is responsible for managing serial communication with a peer device/client for board configuration purposes.
* It extends the ConfiguratorAgent class and implements the BoardConfigurationProtocol interface to handle
* communication, message exchange, and connection management over a USB serial interface.
*/
class SerialAgentClass : public ConfiguratorAgent, private BoardConfigurationProtocol {
public:
SerialAgentClass();
AgentConfiguratorStates begin();
AgentConfiguratorStates end();
AgentConfiguratorStates update();
void disconnectPeer();
bool receivedMsgAvailable();
bool getReceivedMsg(ProvisioningInputMessage &msg);
bool sendMsg(ProvisioningOutputMessage &msg);
bool isPeerConnected();
inline AgentTypes getAgentType() {
return AgentTypes::USB_SERIAL;
};
private:
AgentConfiguratorStates _state = AgentConfiguratorStates::END;
bool _disconnectRequest = false;
PacketManager::Packet_t _packet;
/*SerialAgent private methods*/
AgentConfiguratorStates handleInit();
AgentConfiguratorStates handlePeerConnected();
/*BoardConfigurationProtocol pure virtual methods implementation*/
bool received();
size_t available();
uint8_t read();
int write(const uint8_t *data, size_t len);
void handleDisconnectRequest();
void clearInputBuffer();
};
inline SerialAgentClass::SerialAgentClass() {
}
inline ConfiguratorAgent::AgentConfiguratorStates SerialAgentClass::begin() {
if (_state == AgentConfiguratorStates::END){
_state = AgentConfiguratorStates::INIT;
}
return _state;
}
inline ConfiguratorAgent::AgentConfiguratorStates SerialAgentClass::end() {
if (_state != AgentConfiguratorStates::END) {
if (isPeerConnected()) {
disconnectPeer();
}
clear();
_state = AgentConfiguratorStates::END;
}
return _state;
}
inline ConfiguratorAgent::AgentConfiguratorStates SerialAgentClass::update() {
switch (_state) {
case AgentConfiguratorStates::INIT: _state = handleInit (); break;
case AgentConfiguratorStates::RECEIVED_DATA:
case AgentConfiguratorStates::PEER_CONNECTED: _state = handlePeerConnected(); break;
case AgentConfiguratorStates::ERROR: break;
case AgentConfiguratorStates::END: break;
}
if (_disconnectRequest) {
_disconnectRequest = false;
clear();
LEDFeedbackClass::getInstance().setMode(LEDFeedbackClass::LEDFeedbackMode::NONE);
_state = AgentConfiguratorStates::INIT;
}
checkOutputPacketValidity();
return _state;
}
inline void SerialAgentClass::disconnectPeer() {
uint8_t data = 0x02;
sendData(PacketManager::MessageType::TRANSMISSION_CONTROL, &data, sizeof(data));
clear();
LEDFeedbackClass::getInstance().setMode(LEDFeedbackClass::LEDFeedbackMode::NONE);
_state = AgentConfiguratorStates::INIT;
}
inline bool SerialAgentClass::getReceivedMsg(ProvisioningInputMessage &msg) {
bool res = BoardConfigurationProtocol::getMsg(msg);
if (receivedMsgAvailable() == false) {
_state = AgentConfiguratorStates::PEER_CONNECTED;
}
return res;
}
inline bool SerialAgentClass::receivedMsgAvailable() {
return BoardConfigurationProtocol::msgAvailable();
}
inline bool SerialAgentClass::sendMsg(ProvisioningOutputMessage &msg) {
return BoardConfigurationProtocol::sendMsg(msg);
}
inline bool SerialAgentClass::isPeerConnected() {
return Serial && (_state == AgentConfiguratorStates::PEER_CONNECTED || _state == AgentConfiguratorStates::RECEIVED_DATA);
}
inline ConfiguratorAgent::AgentConfiguratorStates SerialAgentClass::handleInit() {
AgentConfiguratorStates nextState = _state;
if (!Serial) {
return nextState;
}
while (Serial.available()) {
uint8_t byte = Serial.read();
PacketManager::ReceivingState res = PacketManager::PacketReceiver::getInstance().handleReceivedByte(_packet, byte);
if (res == PacketManager::ReceivingState::RECEIVED) {
if (_packet.Type == PacketManager::MessageType::TRANSMISSION_CONTROL) {
if (_packet.Payload.len() == 1 && _packet.Payload[0] == (uint8_t)PacketManager::TransmissionControlMessage::CONNECT) {
//CONNECT
nextState = AgentConfiguratorStates::PEER_CONNECTED;
}
}
PacketManager::PacketReceiver::getInstance().clear(_packet);
} else if (res == PacketManager::ReceivingState::ERROR) {
DEBUG_DEBUG("SerialAgentClass::%s Error receiving packet", __FUNCTION__);
clearInputBuffer();
}
}
return nextState;
}
inline ConfiguratorAgent::AgentConfiguratorStates SerialAgentClass::handlePeerConnected() {
AgentConfiguratorStates nextState = _state;
TransmissionResult res = sendAndReceive();
switch (res) {
case TransmissionResult::PEER_NOT_AVAILABLE:
clear();
nextState = AgentConfiguratorStates::INIT;
break;
case TransmissionResult::DATA_RECEIVED:
nextState = AgentConfiguratorStates::RECEIVED_DATA;
break;
default:
break;
}
return nextState;
}
inline bool SerialAgentClass::received() {
return Serial.available() > 0;
}
inline size_t SerialAgentClass::available() {
return Serial.available();
}
inline uint8_t SerialAgentClass::read() {
return Serial.read();
}
inline int SerialAgentClass::write(const uint8_t *data, size_t len) {
return Serial.write(data, len);
}
inline void SerialAgentClass::handleDisconnectRequest() {
_disconnectRequest = true;
}
inline void SerialAgentClass::clearInputBuffer() {
while (Serial.available()) {
Serial.read();
}
}