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fixup! Replace check() override with update connectionState override
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Diff for: src/GenericConnectionHandler.h

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@@ -38,8 +38,6 @@ class GenericConnectionHandler : public ConnectionHandler
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GenericConnectionHandler(bool const keep_alive=true): ConnectionHandler(keep_alive), _ch(nullptr) {}
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// NetworkConnectionState check() override;
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#if defined(BOARD_HAS_NOTECARD) || defined(BOARD_HAS_LORA)
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virtual bool available() = 0;
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virtual int read() = 0;

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