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Cleanup.
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examples/Controlling_Manually_Braccio/Controlling_Manually_Braccio.ino

Lines changed: 5 additions & 139 deletions
Original file line numberDiff line numberDiff line change
@@ -19,24 +19,6 @@
1919
* TYPEDEF
2020
**************************************************************************************/
2121

22-
enum states {
23-
SHOULDER,
24-
ELBOW,
25-
WRIST,
26-
PINCH
27-
};
28-
29-
// Values of clicked input keys returned by Braccio.getKey() function (defined inside the library).
30-
enum KEYS
31-
{
32-
UP = 4,
33-
DOWN = 5,
34-
LEFT = 1,
35-
RIGHT = 2,
36-
CLICK = 3, // click of joystick
37-
ENTER = 6,
38-
};
39-
4022
// IDs of the displayed directional UI buttons
4123
enum BUTTONS {
4224
BTN_UP = 1,
@@ -54,129 +36,13 @@ static const char *direction_btnm_map[] = {" ", LV_SYMBOL_UP, " ", "\n",
5436
**************************************************************************************/
5537

5638
// Variables
57-
float homePos[6] = {157.5, 157.5, 157.5, 157.5, 157.5, 190.0};
58-
float angles[6]; // All motors current angles
59-
60-
// Braccio ++ joints
61-
auto gripper = Braccio.get(1);
62-
auto wristRoll = Braccio.get(2);
63-
auto wristPitch = Braccio.get(3);
64-
auto elbow = Braccio.get(4);
65-
auto shoulder = Braccio.get(5);
66-
auto base = Braccio.get(6);
67-
68-
char * jointsPair[] = {"Shoulder", "Elbow", "Wrist", "Pinch"};
69-
70-
int state = SHOULDER;
39+
static float const HOME_POS[6] = {157.5, 157.5, 157.5, 157.5, 157.5, 90.0};
7140

7241
lv_obj_t * direction_btnm; // Direction button matrix
7342
lv_obj_t * label; // Label
7443

7544
ManualControlApp app;
7645

77-
// Function
78-
void moveJoints(uint32_t btnID) {
79-
switch (state) {
80-
case SHOULDER:
81-
switch (btnID) {
82-
case 4: shoulder.move().to(angles[4] - 10.0); break;
83-
case 1: base.move().to(angles[5] - 10.0); break;
84-
case 2: base.move().to(angles[5] + 10.0); break;
85-
case 5: shoulder.move().to(angles[4] + 10.0); break;
86-
default: break;
87-
}
88-
break;
89-
case ELBOW:
90-
switch (btnID) {
91-
case 4: elbow.move().to(angles[3] - 10.0); break;
92-
case 5: elbow.move().to(angles[3] + 10.0); break;
93-
default: break;
94-
}
95-
break;
96-
case WRIST:
97-
switch (btnID) {
98-
case 4: wristPitch.move().to(angles[2] - 10.0); break;
99-
case 1: wristRoll.move().to(angles[1] - 10.0); break;
100-
case 2: wristRoll.move().to(angles[1] + 10.0); break;
101-
case 5: wristPitch.move().to(angles[2] + 10.0); break;
102-
default: break;
103-
}
104-
break;
105-
case PINCH:
106-
switch (btnID) {
107-
case 1: gripper.move().to(angles[0] + 10.0); break;
108-
case 2: gripper.move().to(angles[0] - 10.0); break;
109-
default: break;
110-
}
111-
default:
112-
break;
113-
}
114-
}
115-
116-
void updateButtons(uint32_t key)
117-
{
118-
if (key == UP){
119-
Braccio.lvgl_lock();
120-
lv_btnmatrix_set_selected_btn(direction_btnm, BTN_UP);
121-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_UP, LV_BTNMATRIX_CTRL_CHECKED);
122-
Braccio.lvgl_unlock();
123-
}
124-
else if (key == DOWN){
125-
Braccio.lvgl_lock();
126-
lv_btnmatrix_set_selected_btn(direction_btnm, BTN_DOWN);
127-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_DOWN, LV_BTNMATRIX_CTRL_CHECKED);
128-
Braccio.lvgl_unlock();
129-
}
130-
else if (key == LEFT) {
131-
Braccio.lvgl_lock();
132-
lv_btnmatrix_set_selected_btn(direction_btnm, BTN_LEFT);
133-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_LEFT, LV_BTNMATRIX_CTRL_CHECKED);
134-
Braccio.lvgl_unlock();
135-
}
136-
else if (key == RIGHT){
137-
Braccio.lvgl_lock();
138-
lv_btnmatrix_set_selected_btn(direction_btnm, BTN_RIGHT);
139-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_RIGHT, LV_BTNMATRIX_CTRL_CHECKED);
140-
Braccio.lvgl_unlock();
141-
}
142-
else {
143-
Braccio.lvgl_lock();
144-
lv_btnmatrix_set_selected_btn(direction_btnm, NULL);
145-
Braccio.lvgl_unlock();
146-
}
147-
/*
148-
if (state == ELBOW){
149-
Braccio.lvgl_lock();
150-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_LEFT, LV_BTNMATRIX_CTRL_HIDDEN);
151-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_RIGHT, LV_BTNMATRIX_CTRL_HIDDEN);
152-
Braccio.lvgl_unlock();
153-
}
154-
else if (state == PINCH){
155-
Braccio.lvgl_lock();
156-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_UP, LV_BTNMATRIX_CTRL_HIDDEN);
157-
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_DOWN, LV_BTNMATRIX_CTRL_HIDDEN);
158-
Braccio.lvgl_unlock();
159-
}
160-
else{
161-
Braccio.lvgl_lock();
162-
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_UP, LV_BTNMATRIX_CTRL_HIDDEN);
163-
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_DOWN, LV_BTNMATRIX_CTRL_HIDDEN);
164-
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_LEFT, LV_BTNMATRIX_CTRL_HIDDEN);
165-
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_RIGHT, LV_BTNMATRIX_CTRL_HIDDEN);
166-
Braccio.lvgl_unlock();
167-
}
168-
*/
169-
/*
170-
Braccio.lvgl_lock();
171-
lv_label_set_text(label, jointsPair[state]);
172-
Braccio.lvgl_unlock();
173-
*/
174-
}
175-
176-
// Event Handlers
177-
178-
179-
18046
// Screens functions
18147

18248
void directionScreen(void)
@@ -217,7 +83,7 @@ void directionScreen(void)
21783
lv_obj_set_width(label, 240);
21884
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
21985
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
220-
lv_label_set_text(label, jointsPair[state]);
86+
lv_label_set_text(label, "");
22187

22288
Braccio.lvgl_unlock();
22389
}
@@ -231,8 +97,10 @@ void setup()
23197
/* Configure Braccio. */
23298
Braccio.speed(MEDIUM);
23399
/* Move to home position. */
234-
Braccio.moveTo(homePos[0], homePos[1], homePos[2], homePos[3], homePos[4], homePos[5]);
100+
Braccio.moveTo(HOME_POS[0], HOME_POS[1], HOME_POS[2], HOME_POS[3], HOME_POS[4], HOME_POS[5]);
235101
delay(500);
102+
/* Init state. */
103+
app.update(Button::None);
236104
/* Enable buttons. */
237105
Braccio.lvgl_lock();
238106
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 1, LV_BTNMATRIX_CTRL_DISABLED);
@@ -241,8 +109,6 @@ void setup()
241109
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 7, LV_BTNMATRIX_CTRL_DISABLED);
242110
Braccio.lvgl_unlock();
243111
}
244-
245-
app.update(Button::None);
246112
}
247113

248114
void loop()

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