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Copy pathControlling_Manually_Braccio.ino
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Controlling_Manually_Braccio.ino
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/**************************************************************************************
* INCLUDE
**************************************************************************************/
#include <Braccio++.h>
#include "AppState.h"
/**************************************************************************************
* DEFINES
**************************************************************************************/
#define COLOR_TEAL 0x00878F
#define COLOR_LIGHT_TEAL 0x62AEB2
#define COLOR_YELLOW 0xE5AD24
/**************************************************************************************
* TYPEDEF
**************************************************************************************/
// IDs of the displayed directional UI buttons
enum BUTTONS {
BTN_UP = 1,
BTN_DOWN = 7,
BTN_LEFT = 3,
BTN_RIGHT = 5,
};
/**************************************************************************************
* CONSTANTS
**************************************************************************************/
static float const HOME_POS[6] = {157.5, 157.5, 157.5, 157.5, 157.5, 90.0};
static const char *DIRECTION_BTNM_MAP[] = {" ", LV_SYMBOL_UP, " ", "\n",
LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, "\n",
" ", LV_SYMBOL_DOWN, " ", "\0"};
/**************************************************************************************
* GLOBAL VARIABLES
**************************************************************************************/
lv_obj_t * direction_btnm;
lv_obj_t * label;
ManualControlApp app;
/**************************************************************************************
* SETUP/LOOP
**************************************************************************************/
void setup()
{
Serial.begin(115200);
if (Braccio.begin(directionScreen))
{
/* Move to home position. */
Braccio.moveTo(HOME_POS[0], HOME_POS[1], HOME_POS[2], HOME_POS[3], HOME_POS[4], HOME_POS[5]);
delay(500);
/* Init state. */
app.update(Button::None);
/* Enable buttons. */
Braccio.lvgl_lock();
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 1, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 3, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 5, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_clear_btn_ctrl(direction_btnm, 7, LV_BTNMATRIX_CTRL_DISABLED);
Braccio.lvgl_unlock();
}
}
void loop()
{
/* Execute every 10 ms. */
{
static auto prev = millis();
auto const now = millis();
if ((now - prev) > 10)
{
prev = now;
handle_ButtonPressedReleased();
}
}
/* Execute every 50 ms. */
{
static auto prev = millis();
auto const now = millis();
if ((now - prev) > 50)
{
prev = now;
if (Braccio.isJoystickPressed_UP())
app.update(Button::Up);
if (Braccio.isJoystickPressed_DOWN())
app.update(Button::Down);
if (Braccio.isJoystickPressed_LEFT())
app.update(Button::Left);
if (Braccio.isJoystickPressed_RIGHT())
app.update(Button::Right);
}
}
}
/**************************************************************************************
* FUNCTIONS
**************************************************************************************/
void directionScreen(void)
{
Braccio.lvgl_lock();
static lv_style_t style_bg;
lv_style_init(&style_bg);
lv_style_set_bg_color(&style_bg, lv_color_white());
static lv_style_t style_btn;
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_color_hex(COLOR_LIGHT_TEAL));
lv_style_set_text_color(&style_btn, lv_color_white());
direction_btnm = lv_btnmatrix_create(lv_scr_act());
lv_obj_set_size(direction_btnm, 240, 240);
lv_btnmatrix_set_map(direction_btnm, DIRECTION_BTNM_MAP);
lv_obj_align(direction_btnm, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_style(direction_btnm, &style_bg, 0);
lv_obj_add_style(direction_btnm, &style_btn, LV_PART_ITEMS);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 0, LV_BTNMATRIX_CTRL_HIDDEN);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 1, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 2, LV_BTNMATRIX_CTRL_HIDDEN);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 3, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 4, LV_BTNMATRIX_CTRL_HIDDEN);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 5, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 6, LV_BTNMATRIX_CTRL_HIDDEN);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 7, LV_BTNMATRIX_CTRL_DISABLED);
lv_btnmatrix_set_btn_ctrl(direction_btnm, 8, LV_BTNMATRIX_CTRL_HIDDEN);
lv_btnmatrix_set_one_checked(direction_btnm, true);
lv_btnmatrix_set_selected_btn(direction_btnm, 1);
label = lv_label_create(lv_scr_act());
lv_obj_set_width(label, 240);
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
lv_label_set_text(label, "");
Braccio.lvgl_unlock();
}
void handle_ButtonPressedReleased()
{
/* ENTER */
static bool prev_joystick_pressed_enter = false;
bool const curr_joystick_pressed_enter = Braccio.isButtonPressed_ENTER();
if (!prev_joystick_pressed_enter && curr_joystick_pressed_enter) {
app.update(Button::Enter);
}
prev_joystick_pressed_enter = curr_joystick_pressed_enter;
/* SELECT */
static bool prev_joystick_pressed_select = false;
bool const curr_joystick_pressed_select = Braccio.isJoystickPressed_SELECT();
if (!prev_joystick_pressed_select && curr_joystick_pressed_select) {
app.update(Button::Enter);
}
prev_joystick_pressed_select = curr_joystick_pressed_select;
/* DOWN */
static bool prev_joystick_pressed_down = false;
bool const curr_joystick_pressed_down = Braccio.isJoystickPressed_DOWN();
if (!prev_joystick_pressed_down && curr_joystick_pressed_down) {
handle_OnButtonDownPressed();
}
if (prev_joystick_pressed_down && !curr_joystick_pressed_down) {
handle_OnButtonDownReleased();
}
prev_joystick_pressed_down = curr_joystick_pressed_down;
/* UP */
static bool prev_joystick_pressed_up = false;
bool const curr_joystick_pressed_up = Braccio.isJoystickPressed_UP();
if (!prev_joystick_pressed_up && curr_joystick_pressed_up) {
handle_OnButtonUpPressed();
}
if (prev_joystick_pressed_up && !curr_joystick_pressed_up) {
handle_OnButtonUpReleased();
}
prev_joystick_pressed_up = curr_joystick_pressed_up;
/* LEFT */
static bool prev_joystick_pressed_left = false;
bool const curr_joystick_pressed_left = Braccio.isJoystickPressed_LEFT();
if (!prev_joystick_pressed_left && curr_joystick_pressed_left) {
handle_OnButtonLeftPressed();
}
if (prev_joystick_pressed_left && !curr_joystick_pressed_left) {
handle_OnButtonLeftReleased();
}
prev_joystick_pressed_left = curr_joystick_pressed_left;
/* RIGHT */
static bool prev_joystick_pressed_right = false;
bool const curr_joystick_pressed_right = Braccio.isJoystickPressed_RIGHT();
if (!prev_joystick_pressed_right && curr_joystick_pressed_right) {
handle_OnButtonRightPressed();
}
if (prev_joystick_pressed_right && !curr_joystick_pressed_right) {
handle_OnButtonRightReleased();
}
prev_joystick_pressed_right = curr_joystick_pressed_right;
}
void handle_OnButtonDownPressed()
{
Braccio.lvgl_lock();
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_DOWN, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonDownReleased()
{
Braccio.lvgl_lock();
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_DOWN, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonUpPressed()
{
Braccio.lvgl_lock();
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_UP, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonUpReleased()
{
Braccio.lvgl_lock();
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_UP, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonLeftPressed()
{
Braccio.lvgl_lock();
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_LEFT, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonLeftReleased()
{
Braccio.lvgl_lock();
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_LEFT, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonRightPressed()
{
Braccio.lvgl_lock();
lv_btnmatrix_set_btn_ctrl(direction_btnm, BTN_RIGHT, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}
void handle_OnButtonRightReleased()
{
Braccio.lvgl_lock();
lv_btnmatrix_clear_btn_ctrl(direction_btnm, BTN_RIGHT, LV_BTNMATRIX_CTRL_CHECKED);
Braccio.lvgl_unlock();
}