|
| 1 | +""" |
| 2 | +Bluetooth Controlled Room Lights using a Circuit Playground Bluetooth |
| 3 | + Scroll between 7 modes and control brightness with your smartphone via Bluetooth |
| 4 | + Full tutorial: https://learn.adafruit.com/easy-bluetooth-controlled-room-lights/overview |
| 5 | +Code by Kattni Rembor & Erin St Blaine for Adafruit Industries |
| 6 | +Adafruit invests time and resources to bring you this code! Please support our shop! |
| 7 | +""" |
| 8 | + |
| 9 | +# pylint: disable=attribute-defined-outside-init |
| 10 | +# pylint: disable=too-few-public-methods |
| 11 | + |
| 12 | +import board |
| 13 | +import neopixel |
| 14 | +from adafruit_led_animation.animation.solid import Solid |
| 15 | +from adafruit_led_animation.animation.comet import Comet |
| 16 | +from adafruit_led_animation.animation.rainbow import Rainbow |
| 17 | +from adafruit_led_animation.animation.rainbowcomet import RainbowComet |
| 18 | +from adafruit_led_animation.animation.sparkle import Sparkle |
| 19 | +from adafruit_led_animation.animation.sparklepulse import SparklePulse |
| 20 | +from adafruit_led_animation.sequence import AnimationSequence |
| 21 | +from adafruit_led_animation.group import AnimationGroup |
| 22 | +from adafruit_led_animation.animation import Animation |
| 23 | +from adafruit_led_animation.sequence import AnimateOnce |
| 24 | +from adafruit_led_animation.color import ( |
| 25 | + AMBER, |
| 26 | + ORANGE, |
| 27 | + WHITE, |
| 28 | + RED, |
| 29 | + BLACK, |
| 30 | + colorwheel, |
| 31 | +) |
| 32 | + |
| 33 | + |
| 34 | +from adafruit_ble import BLERadio |
| 35 | +from adafruit_ble.advertising.standard import ProvideServicesAdvertisement |
| 36 | +from adafruit_ble.services.nordic import UARTService |
| 37 | + |
| 38 | +from adafruit_bluefruit_connect.packet import Packet |
| 39 | +from adafruit_bluefruit_connect.button_packet import ButtonPacket |
| 40 | +from adafruit_bluefruit_connect.color_packet import ColorPacket |
| 41 | + |
| 42 | +NUM_LEDS = 240 # change to reflect your LED strip |
| 43 | +NEOPIXEL_PIN = board.A1 # change to reflect your wiring |
| 44 | + |
| 45 | +# Declare a NeoPixel object on NEOPIXEL_PIN with NUM_LEDS pixels, |
| 46 | +# no auto-write. |
| 47 | +# Set brightness to max, we'll control it later in the code |
| 48 | +pixels = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_LEDS, brightness=1.0, |
| 49 | + auto_write=False, |
| 50 | + #pixel_order=(1,0,2,3) #uncomment if using RGBW NeoPixels |
| 51 | + ) |
| 52 | + |
| 53 | + |
| 54 | +ble = BLERadio() |
| 55 | +uart_service = UARTService() |
| 56 | +advertisement = ProvideServicesAdvertisement(uart_service) |
| 57 | + |
| 58 | +class RainbowFade(Animation): |
| 59 | + ''' fades the entire strip through the whole spectrum ''' |
| 60 | + _color_index = 150 # choose start color (0-255) |
| 61 | + def __init__(self, pixel_object, speed, name): # define animation |
| 62 | + super().__init__(pixel_object, speed=speed, color=WHITE, name=name) |
| 63 | + |
| 64 | + def draw(self): # draw the animation |
| 65 | + ''' fades the entire strip through the whole spectrum ''' |
| 66 | + self.color = colorwheel(self._color_index + 1) |
| 67 | + self._color_index = (self._color_index + 1) % 256 |
| 68 | + self.fill(self.color) |
| 69 | + |
| 70 | +# ANIMATION DEFINITIONS -- |
| 71 | +# create as many animations as you'd like and define their attributes here. |
| 72 | +# They can be a single line or a group of animations - the groups will play |
| 73 | +# at the same time, overlaid on top of each other. |
| 74 | + |
| 75 | + |
| 76 | +readingLight = Solid(pixels, color=0xFF7D13) #warm white color HEX code |
| 77 | +brightWhite = Solid(pixels, color=(150, 150, 150)) |
| 78 | +rainbow = Rainbow(pixels, speed=0.1, period=10, step=0.5) |
| 79 | +rainbowfade = RainbowFade(pixels, speed=0.4, name="rainbowfade") |
| 80 | +powerup = RainbowComet(pixels, speed=0, tail_length=50, bounce=False) |
| 81 | +off = Solid(pixels, color=BLACK) |
| 82 | + |
| 83 | +#startup animation will play just once |
| 84 | +startup = AnimateOnce(powerup) |
| 85 | + |
| 86 | +#starrynight and fire are animation groups with layered effects. |
| 87 | +starrynight = AnimationGroup( |
| 88 | + SparklePulse(pixels, speed=0.01, color=(0, 0, 150), period=1), |
| 89 | + Comet(pixels, speed=0, tail_length=8, color=(150, 150, 150), bounce=False),) |
| 90 | + |
| 91 | +fire = AnimationGroup( |
| 92 | + Comet(pixels, speed=0, tail_length=1, color=BLACK), |
| 93 | + Sparkle(pixels, speed=0.05, num_sparkles=10, color=AMBER), |
| 94 | + Sparkle(pixels, speed=0.05, num_sparkles=10, color=RED), |
| 95 | + Sparkle(pixels, speed=0.05, num_sparkles=20, color=ORANGE), |
| 96 | + Sparkle(pixels, speed=0.05, num_sparkles=5, color=0xFF7D13), |
| 97 | + Sparkle(pixels, speed=0.05, num_sparkles=10, color=BLACK), |
| 98 | + ) |
| 99 | + |
| 100 | +# Here is the animation playlist where you set the order of modes |
| 101 | + |
| 102 | +animations = AnimationSequence( |
| 103 | + readingLight, |
| 104 | + fire, |
| 105 | + rainbow, |
| 106 | + starrynight, |
| 107 | + rainbowfade, |
| 108 | + brightWhite, |
| 109 | + auto_clear=True, |
| 110 | + ) |
| 111 | + |
| 112 | + |
| 113 | + |
| 114 | +MODE = 0 |
| 115 | + |
| 116 | +while True: |
| 117 | + if MODE == 0: # If currently off... |
| 118 | + startup.animate() |
| 119 | + while startup.animate(): |
| 120 | + pass |
| 121 | + MODE = 1 |
| 122 | + # Advertise when not connected |
| 123 | + |
| 124 | + elif MODE >= 1: # If not OFF MODE... |
| 125 | + ble.start_advertising(advertisement) |
| 126 | + while not ble.connected: |
| 127 | + if MODE == 2: |
| 128 | + pass |
| 129 | + elif MODE == 1: |
| 130 | + animations.animate() |
| 131 | + # Now we're connected |
| 132 | + |
| 133 | + while ble.connected: |
| 134 | + if uart_service.in_waiting: |
| 135 | + packet = Packet.from_stream(uart_service) |
| 136 | + # Color Picker Functionality |
| 137 | + if isinstance(packet, ColorPacket): |
| 138 | + MODE = 2 |
| 139 | + # Set all the pixels to one color and stay there. |
| 140 | + pixels.fill(packet.color) |
| 141 | + pixels.show() |
| 142 | + # Control Pad Functionality |
| 143 | + elif isinstance(packet, ButtonPacket): |
| 144 | + if packet.pressed: |
| 145 | + if packet.button == ButtonPacket.BUTTON_1: |
| 146 | + MODE = 1 |
| 147 | + animations.activate(1) |
| 148 | + elif packet.button == ButtonPacket.BUTTON_2: |
| 149 | + MODE = 1 |
| 150 | + animations.activate(2) |
| 151 | + elif packet.button == ButtonPacket.BUTTON_3: |
| 152 | + MODE = 1 |
| 153 | + animations.activate(3) |
| 154 | + elif packet.button == ButtonPacket.BUTTON_4: |
| 155 | + MODE = 1 |
| 156 | + animations.activate(4) |
| 157 | + # change the mode with right arrow |
| 158 | + elif packet.button == ButtonPacket.RIGHT: |
| 159 | + MODE = 1 |
| 160 | + animations.next() |
| 161 | + elif packet.button == ButtonPacket.LEFT: |
| 162 | + MODE = 4 |
| 163 | + off.animate() |
| 164 | + #change the brightness with up and down arrows |
| 165 | + elif packet.button == ButtonPacket.UP: |
| 166 | + pixels.brightness = pixels.brightness + 0.1 |
| 167 | + pixels.show() |
| 168 | + if pixels.brightness > 1: |
| 169 | + pixels.brightness = 1 |
| 170 | + elif packet.button == ButtonPacket.DOWN: |
| 171 | + pixels.brightness = pixels.brightness - 0.1 |
| 172 | + pixels.show() |
| 173 | + if pixels.brightness < 0.1: |
| 174 | + pixels.brightness = 0.1 |
| 175 | + if MODE == 1: |
| 176 | + animations.animate() |
| 177 | + if MODE == 4: |
| 178 | + animations.freeze() |
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