|
5 | 5 | "text": "Welcome adventurer. Your adventure begins, as many do, in Ye Olde Inn.",
|
6 | 6 | "text_color": "0x000001",
|
7 | 7 | "button01_text": "Continue",
|
8 |
| - "button01_goto_card_id": "inn", |
| 8 | + "button01_goto_card_id": "inn" |
9 | 9 | },
|
10 | 10 | {
|
11 | 11 | "card_id": "inn",
|
|
14 | 14 | "sound_repeat": "True",
|
15 | 15 | "text": "This is a peaceful, happy inn with plentiful drink, tasty food, and friendly staff.",
|
16 | 16 | "text_color": "0x000001",
|
17 |
| - "button01_text": "Stay here", |
| 17 | + "button01_text": "Stay", |
18 | 18 | "button01_goto_card_id": "inn",
|
19 |
| - "button02_text": "Adventure!", |
20 |
| - "button02_goto_card_id": "cave entrance", |
| 19 | + "button02_text": "Go!", |
| 20 | + "button02_goto_card_id": "cave entrance" |
21 | 21 | },
|
22 | 22 | {
|
23 | 23 | "card_id": "cave entrance",
|
|
26 | 26 | "text_color": "0x000001",
|
27 | 27 | "sound": "cave.wav",
|
28 | 28 | "sound_repeat": "True",
|
29 |
| - "button01_text": "Go inside", |
| 29 | + "button01_text": "Enter", |
30 | 30 | "button01_goto_card_id": "entry",
|
31 |
| - "button02_text": "Run away", |
| 31 | + "button02_text": "Run", |
32 | 32 | "button02_goto_card_id": "inn"
|
33 | 33 | },
|
34 | 34 | {
|
|
39 | 39 | "text": "You are in a dark, narrow tunnel.",
|
40 | 40 | "text_color": "0x000001",
|
41 | 41 | "button01_text": "Next",
|
42 |
| - "button01_goto_card_id": "side opening", |
| 42 | + "button01_goto_card_id": "side opening" |
43 | 43 | },
|
44 | 44 | {
|
45 | 45 | "card_id": "side opening",
|
|
50 | 50 | "text_color": "0x000001",
|
51 | 51 | "button01_text": "Continue",
|
52 | 52 | "button01_goto_card_id": "skeleton room",
|
53 |
| - "button02_text": "Side Tunnel", |
54 |
| - "button02_goto_card_id": "treasure room", |
| 53 | + "button02_text": "Side T.", |
| 54 | + "button02_goto_card_id": "treasure room" |
55 | 55 | },
|
56 | 56 | {
|
57 | 57 | "card_id": "treasure room",
|
|
61 | 61 | "text": "There is a pile of treasure here. Congratulations!",
|
62 | 62 | "text_color": "0x000001",
|
63 | 63 | "button01_text": "Next",
|
64 |
| - "button01_goto_card_id": "maze 1", |
| 64 | + "button01_goto_card_id": "maze 1" |
65 | 65 | },
|
66 | 66 | {
|
67 | 67 | "card_id": "skeleton room",
|
|
71 | 71 | "text": "There is a skeleton on the floor. From the items around it, it seems to be that of an unfortunate adventurer.",
|
72 | 72 | "text_color": "0x000001",
|
73 | 73 | "button01_text": "Next",
|
74 |
| - "button01_goto_card_id": "maze 2", |
| 74 | + "button01_goto_card_id": "maze 2" |
75 | 75 | },
|
76 | 76 | {
|
77 | 77 | "card_id": "maze 1",
|
|
95 | 95 | "button01_text": "Left",
|
96 | 96 | "button01_goto_card_id": "maze 1",
|
97 | 97 | "button02_text": "Right",
|
98 |
| - "button02_goto_card_id": "maze 4", |
| 98 | + "button02_goto_card_id": "maze 4" |
99 | 99 | },
|
100 | 100 | {
|
101 | 101 | "card_id": "maze 3",
|
|
107 | 107 | "button01_text": "Left",
|
108 | 108 | "button01_goto_card_id": "maze 5",
|
109 | 109 | "button02_text": "Right",
|
110 |
| - "button02_goto_card_id": "maze 2", |
| 110 | + "button02_goto_card_id": "maze 2" |
111 | 111 | },
|
112 | 112 | {
|
113 | 113 | "card_id": "maze 4",
|
|
119 | 119 | "button01_text": "Left",
|
120 | 120 | "button01_goto_card_id": "maze 1",
|
121 | 121 | "button02_text": "Right",
|
122 |
| - "button02_goto_card_id": "maze 6", |
| 122 | + "button02_goto_card_id": "maze 6" |
123 | 123 | },
|
124 | 124 | {
|
125 | 125 | "card_id": "maze 5",
|
|
131 | 131 | "button01_text": "Left",
|
132 | 132 | "button01_goto_card_id": "maze 4",
|
133 | 133 | "button02_text": "Right",
|
134 |
| - "button02_goto_card_id": "creaking", |
| 134 | + "button02_goto_card_id": "creaking" |
135 | 135 | },
|
136 | 136 | {
|
137 | 137 | "card_id": "maze 6",
|
|
143 | 143 | "button01_text": "Left",
|
144 | 144 | "button01_goto_card_id": "creaking",
|
145 | 145 | "button02_text": "Right",
|
146 |
| - "button02_goto_card_id": "maze 3", |
| 146 | + "button02_goto_card_id": "maze 3" |
147 | 147 | },
|
148 | 148 | {
|
149 | 149 | "card_id": "creaking",
|
|
152 | 152 | "sound_repeat": "True",
|
153 | 153 | "text": "You hear an ominuous creaking from around the corner",
|
154 | 154 | "text_color": "0x000001",
|
155 |
| - "button01_text": "Continue", |
156 |
| - "button01_goto_card_id": "bridge room", |
157 |
| - "button02_text": "Turn back", |
158 |
| - "button02_goto_card_id": "inn", |
| 155 | + "button01_text": "Cont.", |
| 156 | + "button01_goto_card_id": "bridge room 1", |
| 157 | + "button02_text": "Go back", |
| 158 | + "button02_goto_card_id": "inn" |
159 | 159 | },
|
160 | 160 | {
|
161 |
| - "card_id": "bridge room", |
| 161 | + "card_id": "bridge room 1", |
162 | 162 | "background_image": "page01.bmp",
|
163 | 163 | "sound": "creak.wav",
|
164 | 164 | "sound_repeat": "True",
|
165 |
| - "text": "There is a creaking, rickity wooded bridge leading across a gaping chasm. At the other end is a large treasure chest. There is also a short tunnel with daylight at the end.", |
| 165 | + "text": "There is a creaking, rickity wooded bridge leading across a gaping chasm.", |
166 | 166 | "text_color": "0x000001",
|
167 |
| - "button01_text": "Treasure!", |
168 |
| - "button01_goto_card_id": "die", |
169 |
| - "button02_text": "Leave", |
170 |
| - "button02_goto_card_id": "inn", |
| 167 | + "button01_text": "Cont.", |
| 168 | + "button01_goto_card_id": "bridge room 2" |
| 169 | + }, |
| 170 | + |
| 171 | + { |
| 172 | + "card_id": "bridge room 2", |
| 173 | + "background_image": "page01.bmp", |
| 174 | + "sound": "creak.wav", |
| 175 | + "sound_repeat": "True", |
| 176 | + "text": "At the other end is a large treasure chest. There is also a short tunnel with daylight at the end.", |
| 177 | + "text_color": "0x000001", |
| 178 | + "button01_text": "Treasure!", |
| 179 | + "button01_goto_card_id": "die", |
| 180 | + "button02_text": "Leave", |
| 181 | + "button02_goto_card_id": "inn" |
171 | 182 | },
|
| 183 | + |
172 | 184 | {
|
173 | 185 | "card_id": "die",
|
174 | 186 | "background_image": "page01.bmp",
|
175 | 187 | "sound": "scream.wav",
|
176 | 188 | "text": "The bridge gives way and you fall to a painful death.",
|
177 | 189 | "text_color": "0x000001",
|
178 | 190 | "button01_text": "Next",
|
179 |
| - "button01_goto_card_id": "inn", |
| 191 | + "button01_goto_card_id": "inn" |
180 | 192 | }
|
181 | 193 | ]
|
0 commit comments