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Merge pull request #9 from kmatch98/switch_round
Add round sliding switch: SwitchRound
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.github/workflows/build.yml

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- name: Pip install pylint, Sphinx, pre-commit
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run: |
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pip install --force-reinstall pylint Sphinx sphinx-rtd-theme pre-commit
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- name: Load graphviz
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run: |
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sudo apt install graphviz
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- name: Library version
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run: git describe --dirty --always --tags
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- name: Pre-commit hooks
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# SPDX-FileCopyrightText: 2021 Kevin Matocha
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#
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# SPDX-License-Identifier: MIT
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"""
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`easing`
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================================================================================
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Various easing functions in support of the Widget library.
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* Author(s): Kevin Matocha
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Implementation Notes
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--------------------
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**Hardware:**
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**Software and Dependencies:**
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* Adafruit CircuitPython firmware for the supported boards:
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https://github.com/adafruit/circuitpython/releases
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"""
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######
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#
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# Adapted from: https://github.com/warrenm/AHEasing
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#
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# View animated examples here: https://easings.net
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#
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#####
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# //
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# // easing.c
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# //
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# // Copyright (c) 2011, Auerhaus Development, LLC
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# //
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# // This program is free software. It comes without any warranty, to
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# // the extent permitted by applicable law. You can redistribute it
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# // and/or modify it under the terms of the Do What The Fuck You Want
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# // To Public License, Version 2, as published by Sam Hocevar. See
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# // http://sam.zoy.org/wtfpl/COPYING for more details.
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# //
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##
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##
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# The MIT License (MIT)
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#
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# Copyright (c) 2021 Kevin Matocha (kmatch98, [email protected])
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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#
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# Easing functions for animation motion
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#
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# Input value (p) should be between 0.0 (start point) and 1.0 (ending point).
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# Output values begin at 0.0 and end at 1.0 but have a specific transfer displacment function
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# to give the desired motion response.
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#
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# Note: Some functions return values < 0.0 or > 1.0 due "springiness".
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import math
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# Modeled after the line y = x
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def linear_interpolation(pos):
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"""
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Easing function for animations: Linear Interpolation.
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"""
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return pos
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# Modeled after the parabola y = x^2
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def quadratic_easein(pos):
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"""
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Easing function for animations: Quadratic Ease In
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"""
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return pos * pos
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# Modeled after the parabola y = -x^2 + 2x
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def quadratic_easeout(pos):
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"""
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Easing function for animations: Quadratic Ease Out.
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"""
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return -(pos * (pos - 2))
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# Modeled after the piecewise quadratic
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# y = (1/2)((2x)^2) ; [0, 0.5)
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# y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
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def quadratic_easeinout(pos):
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"""
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Easing function for animations: Quadratic Ease In & Out
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"""
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if pos < 0.5:
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return 2 * pos * pos
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return (-2 * pos * pos) + (4 * pos) - 1
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# Modeled after the cubic y = x^3
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def cubic_easein(pos):
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"""
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Easing function for animations: Cubic Ease In
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"""
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return pos * pos * pos
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# Modeled after the cubic y = (x - 1)^3 + 1
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def cubic_easeout(pos):
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"""
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Easing function for animations: Cubic Ease Out
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"""
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fos = pos - 1
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return fos * fos * fos + 1
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# Modeled after the piecewise cubic
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# y = (1/2)((2x)^3) ; [0, 0.5)
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# y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
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def cubic_easeinout(pos):
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"""
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Easing function for animations: Cubic Ease In & Out
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"""
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if pos < 0.5:
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return 4 * pos * pos * pos
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fos = (2 * pos) - 2
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return 0.5 * fos * fos * fos + 1
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# Modeled after the quartic x^4
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def quartic_easein(pos):
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"""
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Easing function for animations: Quartic Ease In
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"""
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return pos * pos * pos * pos
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# Modeled after the quartic y = 1 - (x - 1)^4
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def quartic_easeout(pos):
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"""
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Easing function for animations: Quartic Ease Out
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"""
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fos = pos - 1
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return fos * fos * fos * (1 - pos) + 1
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# Modeled after the piecewise quartic
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# y = (1/2)((2x)^4) ; [0, 0.5)
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# y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
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def quartic_easeinout(pos):
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"""
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Easing function for animations: Quartic Ease In & Out
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"""
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if pos < 0.5:
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return 8 * pos * pos * pos * pos
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fos = pos - 1
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return -8 * fos * fos * fos * fos + 1
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# Modeled after the quintic y = x^5
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def quintic_easein(pos):
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"""
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Easing function for animations: Quintic Ease In
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"""
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return pos * pos * pos * pos * pos
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# Modeled after the quintic y = (x - 1)^5 + 1
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def quintic_easeout(pos):
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"""
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Easing function for animations: Quintic Ease Out
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"""
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fos = pos - 1
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return fos * fos * fos * fos * fos + 1
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# Modeled after the piecewise quintic
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# y = (1/2)((2x)^5) ; [0, 0.5)
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# y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
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def quintic_easeinout(pos):
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"""
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Easing function for animations: Quintic Ease In & Out
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"""
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if pos < 0.5:
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return 16 * pos * pos * pos * pos * pos
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fos = (2 * pos) - 2
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return 0.5 * fos * fos * fos * fos * fos + 1
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# Modeled after quarter-cycle of sine wave
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def sine_easein(pos):
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"""
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Easing function for animations: Sine Ease In
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"""
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return math.sin((pos - 1) * math.pi / 2) + 1
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# Modeled after quarter-cycle of sine wave (different phase)
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def sine_easeout(pos):
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"""
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Easing function for animations: Sine Ease Out
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"""
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return math.sin(pos * math.pi / 2)
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# Modeled after half sine wave
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def sine_easeinout(pos):
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"""
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Easing function for animations: Sine Ease In & Out
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"""
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return 0.5 * (1 - math.cos(pos * math.pi))
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# Modeled after shifted quadrant IV of unit circle
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def circular_easein(pos):
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"""
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Easing function for animations: Circular Ease In
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"""
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return 1 - math.sqrt(1 - (pos * pos))
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# Modeled after shifted quadrant II of unit circle
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def circular_easeout(pos):
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"""
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Easing function for animations: Circular Ease Out
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"""
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return math.sqrt((2 - pos) * pos)
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# Modeled after the piecewise circular function
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# y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
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# y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
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def circular_easeinout(pos):
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"""
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Easing function for animations: Circular Ease In & Out
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"""
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if pos < 0.5:
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return 0.5 * (1 - math.sqrt(1 - 4 * (pos * pos)))
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return 0.5 * (math.sqrt(-((2 * pos) - 3) * ((2 * pos) - 1)) + 1)
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# Modeled after the exponential function y = 2^(10(x - 1))
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def exponential_easein(pos):
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"""
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Easing function for animations: Exponential Ease In
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"""
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if pos == 0:
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return pos
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return math.pow(2, 10 * (pos - 1))
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# Modeled after the exponential function y = -2^(-10x) + 1
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def exponential_easeout(pos):
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"""
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Easing function for animations: Exponential Ease Out
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"""
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if pos == 1:
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return pos
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return 1 - math.pow(2, -10 * pos)
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# Modeled after the piecewise exponential
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# y = (1/2)2^(10(2x - 1)) ; [0,0.5)
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# y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
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def exponential_easeinout(pos):
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"""
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Easing function for animations: Exponential Ease In & Out
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"""
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if pos in (0.0, 1.0):
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return pos
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if pos < 0.5:
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return 0.5 * math.pow(2, (20 * pos) - 10)
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return (-0.5 * math.pow(2, (-20 * pos) + 10)) + 1
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# Modeled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
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def elastic_easein(pos):
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"""
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Easing function for animations: Elastic Ease In
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"""
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return math.sin(13 * pos * math.pi / 2) * math.pow(2, 10 * (pos - 1))
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# Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1
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def elastic_easeout(pos):
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"""
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Easing function for animations: Elastic Ease Out
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"""
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return math.sin(-13 * math.pi / 2 * (pos + 1)) * math.pow(2, -10 * pos) + 1
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# Modeled after the piecewise exponentially-damped sine wave:
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# y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
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# y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
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def elastic_easeinout(pos):
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"""
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Easing function for animations: Elastic Ease In & Out
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"""
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if pos < 0.5:
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return 0.5 * math.sin(13 * math.pi * pos) * math.pow(2, 10 * ((2 * pos) - 1))
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return 0.5 * (
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math.sin(-13 * math.pi / 2 * ((2 * pos - 1) + 1)) * pow(2, -10 * (2 * pos - 1))
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+ 2
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)
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# Modeled after the overshooting cubic y = x^3-x*sin(x*pi)
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def back_easein(pos):
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"""
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Easing function for animations: Back Ease In
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"""
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return pos * pos * pos - pos * math.sin(pos * math.pi)
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# Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
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def back_easeout(pos):
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"""
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Easing function for animations: Back Ease Out
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"""
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fos = 1 - pos
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return 1 - (fos * fos * fos - fos * math.sin(fos * math.pi))
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# Modeled after the piecewise overshooting cubic function:
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# y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5)
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# y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
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def back_easeinout(pos):
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"""
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Easing function for animations: Back Ease In & Out
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"""
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if pos < 0.5:
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fos = 2 * pos
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return 0.5 * (fos * fos * fos - fos * math.sin(fos * math.pi))
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fos = 1 - (2 * pos - 1)
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return 0.5 * (1 - (fos * fos * fos - fos * math.sin(fos * math.pi))) + 0.5
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def bounce_easein(pos):
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"""
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Easing function for animations: Bounce Ease In
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"""
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return 1 - bounce_easeout(1 - pos)
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def bounce_easeout(pos):
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"""
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Easing function for animations: Bounce Ease Out
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"""
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if pos < 4 / 11.0:
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return (121 * pos * pos) / 16.0
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if pos < 8 / 11.0:
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return (363 / 40.0 * pos * pos) - (99 / 10.0 * pos) + (17 / 5.0)
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if pos < 9 / 10.0:
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return (4356 / 361.0 * pos * pos) - (35442 / 1805.0 * pos) + 16061 / 1805.0
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return (54 / 5.0 * pos * pos) - (513 / 25.0 * pos) + 268 / 25.0
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def bounce_easeinout(pos):
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"""
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Easing function for animations: Bounce Ease In & Out
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"""
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if pos < 0.5:
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return 0.5 * bounce_easein(pos * 2)
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return 0.5 * bounce_easeout(pos * 2 - 1) + 0.5

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