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utils.ts
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import {
useAppDispatch,
useAppSelector,
useEffectMount,
useEvent,
} from '@/hooks'
import { gkey, PreviousRatingDataType } from '@/utils'
import { useEffect, useState } from 'react'
import { debounce } from 'src/utils'
import {
fetchPreviousRatingData,
selectUserPredict,
selectPreviousSeeds,
setUserDelta,
selectPreviousRatingDataStatus,
fetchUserRating,
selectUserRanking,
selectFetchContestRankingState,
} from './rankSlice'
export type User = { region: string; username: string; oldUsername?: string }
/** 获取当前行的用户信息
*
* @param hasMyRank 当前用户是否参赛
* @param index 第几行
* @param row 行元素
* @returns
*/
export function getUsername(
hasMyRank: boolean,
index: number,
row: HTMLElement,
beta?: boolean
): User {
let region = '',
username = ''
if (!beta && index === 0 && hasMyRank) {
region = 'CN'
username = (window as any)?.LeetCodeData?.userStatus?.user_slug
} else {
if (beta) {
const a = row.children[0].children[0].children[0] as HTMLAnchorElement
if (a.host === 'leetcode.com') {
region = 'US'
} else {
region = 'CN'
}
username = a.pathname?.split('/').filter(Boolean)[1]
} else {
const a = row.children[1].children[0] as HTMLAnchorElement
if (a.host === 'leetcode.com') {
region = 'US'
username = a.pathname.split('/').filter(Boolean)[0]
} else {
region = 'CN'
username = a.pathname.split('/').filter(Boolean)[1]
}
}
}
return { region, username }
}
/** 当前行发生改变是触发事件
*/
export const useRowChange = (row: HTMLElement, onChange: () => void): void => {
useEffect(() => {
const handleChange = debounce(() => {
onChange()
}, 100)
handleChange()
const observer = new MutationObserver(handleChange)
observer.observe(row, { attributes: true, childList: true })
return () => {
handleChange.cancel()
observer.disconnect()
}
}, [onChange, row])
}
/** 响应式获取当前行的用户信息
*/
export const useUser = (
hasMyRank: boolean,
index: number,
row: HTMLElement,
beta?: boolean
): User => {
const [state, setState] = useState(getUsername(hasMyRank, index, row, beta))
const handleChange = useEvent(() => {
setState(getUsername(hasMyRank, index, row, beta))
})
useRowChange(row, handleChange)
return state
}
/** 获取预测数据
*
*/
export const useFetchPreviousRatingData = (contestSlug: string): void => {
const dispatch = useAppDispatch()
useEffectMount(
async state => {
let cnt = 5
while (cnt--) {
if (!state.isMount) break
try {
const promise = dispatch(
fetchPreviousRatingData({ contestSlug: contestSlug })
)
state.unmount.push(() => promise.abort())
await promise
break
} catch (error) {
//
}
}
},
[dispatch, contestSlug]
)
}
// TODO: 研究是否有更快的实现
export const usePredict = ({
contestSlug,
region,
username,
}: {
region: string
username: string
contestSlug: string
}): void => {
const dispatch = useAppDispatch()
const { oldRating, acc, preCache, rank } =
useAppSelector(state =>
selectUserPredict(state, contestSlug, region, username, true)
) ?? {}
const seeds = useAppSelector(state => selectPreviousSeeds(state, contestSlug))
const previousRatingDataStatus = useAppSelector(state =>
selectPreviousRatingDataStatus(state, contestSlug)
)
const fetchContestRankingState = useAppSelector(state =>
selectFetchContestRankingState(state, contestSlug)
)
const user = useAppSelector(state =>
selectUserRanking(state, contestSlug, region, username)
)
useEffect(() => {
if (
previousRatingDataStatus === 'succeeded' &&
fetchContestRankingState === 'succeeded' &&
oldRating === undefined
) {
// 表示 previousRatingData 中不包含指定用户的数据,这时需要实时从 LeetCode 中获取数据,以完成实时预测
dispatch(fetchUserRating({ region, username, contestSlug }))
}
}, [
previousRatingDataStatus,
oldRating,
dispatch,
region,
username,
contestSlug,
fetchContestRankingState,
])
useEffectMount(async () => {
if (
previousRatingDataStatus !== 'succeeded' ||
fetchContestRankingState !== 'succeeded' ||
!user
)
return
if (seeds && oldRating !== undefined) {
if (rank) {
const cache = rank * 1e4 + oldRating
// 如果 rank 和 oldRating 一样的话,则计算结果也会一样,就没必要重复计算了
if (preCache === cache) return
}
const key = gkey(region, username)
dispatch(
setUserDelta({
contestSlug,
key,
})
)
}
}, [
rank,
seeds,
acc,
oldRating,
region,
username,
dispatch,
contestSlug,
preCache,
previousRatingDataStatus,
fetchContestRankingState,
user,
])
}
export function findRank(
previousRatingData: PreviousRatingDataType,
user_score: number,
user_finishTime: number
): number {
// 通过用户当前的分数和完成时间,计算 Rank
// 对于正在进行的比赛来说,榜单上的 Rank 并不是实时的,会有一定的延迟
// 而这种方式计算 Rank 则比较依赖于 previousRatingData 数据的准确性
const { totalRank } = previousRatingData
const check = (m: number) => {
const { score, finish_time } = totalRank[m]
return (
user_score < score ||
(user_score === score && user_finishTime > finish_time)
)
}
let l = 0,
r = totalRank.length
while (l < r) {
const m = (l + r) >> 1
if (check(m)) {
l = m + 1
} else {
r = m
}
}
return l + 1
}