// https://en.wikipedia.org/wiki/Neighbourhood_(graph_theory) class Graph { // Generic graph: the algorithm works regardless of direction or weight constructor() { this.edges = [] } addEdge(node1, node2) { // Adding edges to the graph this.edges.push({ node1, node2 }) } nodeNeighbors(node) { // Returns an array with all of the node neighbors const neighbors = new Set() for (const edge of this.edges) { // Checks if they have an edge between them and if the neighbor is not // already in the neighbors array if (edge.node1 === node && !neighbors.has(edge.node2)) { neighbors.add(edge.node2) } else if (edge.node2 === node && !neighbors.has(edge.node1)) { neighbors.add(edge.node1) } } return neighbors } } export { Graph } // const graph = new Graph() // graph.addEdge(1, 2) // graph.addEdge(2, 3) // graph.addEdge(3, 5) // graph.addEdge(1, 5) // graph.nodeNeighbors(1)