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N46: Fix lint in seldom_state
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content/news/046/index.md

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@@ -89,7 +89,7 @@ This month, [seldom_state] 0.6 was released:
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`StateMachine::default()`, and you must insert the initial state manually
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- `MachineState` requires `Component` now instead of `Bundle`
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- `MachineState` and `Trigger` no longer require `Reflect`
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- `StateMachine`'s
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- `StateMachine`'s
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`trans_builder(Trigger, Fn(&Trigger::Ok) -> Option<MyNextState>)` is now
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`trans_builder(Trigger, Fn(&MyCurrentState, Trigger::Ok) -> Option<MyNextState>)`,
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so you can take information from the current state when building the next!

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