@@ -60,10 +60,112 @@ If needed, a section can be split into subsections with a "------" delimiter.
60
60
61
61
## Game Updates
62
62
63
+ ### [ Antorum Online]
64
+
65
+ ![ A small marketplace area with a few merchants] ( antorum-online-10-29-2020.jpg )
66
+
67
+ Antorum Online is a micro-multiplayer online role-playing game by [ @dooskington ] .
68
+ The game server is written in Rust, and the current "official" client is being
69
+ developed in Unity. The server can be self-hosted, and the network protocol is
70
+ open, so even custom clients that adhere to the protocol can connect and play.
71
+
72
+ Two more devlogs were published this month, regarding work done to implement
73
+ shops, character creation, and a few other features:
74
+
75
+ - [ 21: Belmart, Shops, And Bartering] ( https://ratwizard.dev/dev-log/antorum/21 )
76
+ - [ 22: Character Creation And Customization] ( https://ratwizard.dev/dev-log/antorum/22 )
77
+
78
+ [ Antorum Online ] : https://ratwizard.dev/dev-log/antorum
79
+ [ @dooskington ] : https://twitter.com/dooskington
80
+
81
+ ### [ pGLOWrpg]
82
+
83
+ ![ walking through a forest] ( pglowrpg.gif )
84
+
85
+ The [ @pGLOWrpg ] (Procedurally Generated Living Open World RPG) is a long-term
86
+ project in development by [ @Roal_Yr] , which aims to be a text-based game with
87
+ maximum portability and [ accessibility] ( https://youtu.be/_jgzAddgEPU )
88
+ and focus on replayability, interactions, and emergent narrative.
89
+
90
+ For the past month the main focus of the development was on:
91
+
92
+ - Improving the UI.
93
+ - Implementing the input autocomplete system.
94
+ - Implementing save data import and parsing.
95
+ - Implementing world navigation system.
96
+ - Implementing rudimentary CLI graphics (for debugging and some future use).
97
+
98
+ Main features of reported (pre-alpha) version are:
99
+
100
+ - Ability to generate and explore one or many worlds (see previous news).
101
+
102
+ For main feature reports and dev blogs follow [ @pGLOWrpg ] on Twitter.
103
+
104
+ [ @Roal_Yr ] : https://twitter.com/Roal_Yr
105
+ [ @pGLOWrpg ] : https://twitter.com/pglowrpg
106
+ [ pGLOWrpg ] : https://github.com/roalyr/pglowrpg
107
+
63
108
## Learning Material Updates
64
109
65
110
## Library & Tooling Updates
66
111
112
+ ### [ This Month in Mun] [ mun-october ]
113
+
114
+ [ ![ Mun logo] ( mun-logo.png )] [ Mun ]
115
+
116
+ [ Mun] is a scripting language for gamedev focused on quick iteration times
117
+ that is written in Rust.
118
+
119
+ [ October updates] [ mun-october ] include:
120
+
121
+ - a plugin for mdbook to test Mun code;
122
+ - support for modules and visibility;
123
+ - the ability to generate enum ABI types;
124
+ - bug fixes and other improvements.
125
+
126
+ [ Mun ] : https://mun-lang.org
127
+ [ mun-october ] : https://mun-lang.org/blog/2020/10/31/this-month-october
128
+
129
+ ### [ gfx-rs]
130
+
131
+ gfx-rs support for D3D has been improved. [ @kvark ] landed a few critical fixes
132
+ in the DX12 backend, including the proper handle freeing, compressed textures
133
+ support, blend factors, and debug markers.
134
+
135
+ [ @cwfitzerald ] brought DX11 backend practically to the 1st tier with titanic
136
+ work spread over a dozen of pull requests.
137
+ It is now able to run [ bve-reborn] correctly:
138
+
139
+ ![ bve-reborn on dx11] ( bve-reborn-dx11.jpg )
140
+
141
+ [ gfx-rs ] : https://github.com/gfx-rs/gfx
142
+ [ @kvark ] : https://github.com/kvark
143
+ [ @cwfitzerald ] : https://github.com/cwfitzgerald
144
+ [ bve-reborn ] : https://github.com/BVE-Reborn/bve-reborn
145
+
146
+ ### Ajour - World of Warcraft Addon Manager
147
+
148
+ [ ![ Ajour Banner] ( ajour-banner.jpg )] [ Ajour ]
149
+
150
+ [ Ajour] is a World of Warcraft addon manager written in Rust using [ Iced] as GUI
151
+ library. The project is completely advertisement free, privacy respecting and
152
+ open source.
153
+
154
+ October updates include:
155
+
156
+ - Catalog support for installing addons.
157
+ - Beta, PTR support.
158
+ - Release channels on addons.
159
+ - CLI options to run Ajour headless.
160
+ - Community driven API.
161
+
162
+ Join the [ Discord server] ( https://discord.com/invite/ajour ) and say hi.
163
+
164
+ [ ![ Ajour UI] ( ajour-ui.png )] [ Ajour ]
165
+
166
+ [ Ajour ] : https://getajour.com
167
+ [ Iced ] : https://github.com/hecrj/iced
168
+
67
169
## Popular Workgroup Issues in Github
68
170
69
171
<!-- Up to 10 links to interesting issues -->
0 commit comments