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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics
fr/03_Dessiner_un_triangle/02_Pipeline_graphique_basique
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lines changed Original file line number Diff line number Diff line change @@ -236,8 +236,8 @@ We're now going to compile these into SPIR-V bytecode using the
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Create a ` compile.bat ` file with the following contents:
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``` bash
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- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.vert -o vert.spv
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- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.frag -o frag.spv
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+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.vert -o vert.spv
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+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.frag -o frag.spv
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pause
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```
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Original file line number Diff line number Diff line change @@ -209,8 +209,8 @@ Nous allons maintenant compiler ces shaders en bytecode SPIR-V à l'aide du prog
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Créez un fichier ` compile.bat ` et copiez ceci dedans :
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``` bash
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- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.vert -o vert.spv
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- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.frag -o frag.spv
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+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.vert -o vert.spv
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+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.frag -o frag.spv
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pause
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```
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