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Fix Vulkan SDK path on Windows (#338)
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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.md

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@@ -236,8 +236,8 @@ We're now going to compile these into SPIR-V bytecode using the
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Create a `compile.bat` file with the following contents:
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```bash
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C:/VulkanSDK/x.x.x.x/Bin32/glslc.exe shader.vert -o vert.spv
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C:/VulkanSDK/x.x.x.x/Bin32/glslc.exe shader.frag -o frag.spv
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C:/VulkanSDK/x.x.x.x/Bin/glslc.exe shader.vert -o vert.spv
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C:/VulkanSDK/x.x.x.x/Bin/glslc.exe shader.frag -o frag.spv
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pause
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```
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fr/03_Dessiner_un_triangle/02_Pipeline_graphique_basique/01_Modules_shaders.md

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@@ -209,8 +209,8 @@ Nous allons maintenant compiler ces shaders en bytecode SPIR-V à l'aide du prog
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Créez un fichier `compile.bat` et copiez ceci dedans :
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```bash
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C:/VulkanSDK/x.x.x.x/Bin32/glslc.exe shader.vert -o vert.spv
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C:/VulkanSDK/x.x.x.x/Bin32/glslc.exe shader.frag -o frag.spv
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C:/VulkanSDK/x.x.x.x/Bin/glslc.exe shader.vert -o vert.spv
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C:/VulkanSDK/x.x.x.x/Bin/glslc.exe shader.frag -o frag.spv
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pause
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```
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