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SocketHelper.cpp
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#include <mutex>
#include <thread>
#include "SocketHelper.h"
#include "Constants.h"
#include "PlistCpp/Plist.hpp"
#include "PlistCpp/PlistDate.hpp"
int send_message(const char* message, SOCKET socket, long long length)
{
LengthEncodedMessage length_encoded_message = get_message_with_encoded_length(message, length);
return send(socket, length_encoded_message.message, length_encoded_message.length, 0);
}
int send_message(std::string message, SOCKET socket, long long length)
{
return send_message(message.c_str(), socket, length);
}
int get_socket_state(SOCKET socket, int timeout)
{
if (timeout < 0)
{
return 1;
}
// The code is stolen from here http://stackoverflow.com/questions/30395258/setting-timeout-to-recv-function
fd_set set;
struct timeval time_to_wait;
FD_ZERO(&set); /* clear the set */
FD_SET(socket, &set); /* add our file descriptor to the set */
time_to_wait.tv_sec = timeout;
// If we don't set tv_usec this method won't work.
time_to_wait.tv_usec = 0;
// We need the + 1 here because we add our socket to the set and the first param of the select (nfds)
// is the maximum socket number to read from.
// nfds is the highest-numbered file descriptor in any of the three sets, plus 1 - http://manpages.courier-mta.org/htmlman2/select.2.html
int rv = select(socket + 1, &set, NULL, NULL, &time_to_wait);
return rv;
}
std::mutex receive_message_mutex;
std::map<std::string, boost::any> receive_message_core(SOCKET socket)
{
receive_message_mutex.lock();
std::map<std::string, boost::any> dict;
char *buffer = new char[4];
int bytes_read = recv(socket, buffer, 4, 0);
if (bytes_read > 0)
{
unsigned long res = ntohl(*((unsigned long*)buffer));
delete[] buffer;
buffer = new char[res];
bytes_read = recv(socket, buffer, res, 0);
if (bytes_read > 0)
{
Plist::readPlist(buffer, res, dict);
}
}
delete[] buffer;
receive_message_mutex.unlock();
return dict;
}
std::map<std::string, boost::any> receive_message(SOCKET socket, int timeout)
{
if (get_socket_state(socket, timeout) <= kSocketNoMessages)
{
return std::map<std::string, boost::any>();
}
return receive_message_core(socket);
}
Utf16Message* create_utf16_message(const std::string& message)
{
Utf16Message* result = new Utf16Message();
result->message = message;
return result;
}
Utf16Message* receive_utf16_message(SOCKET fd, int size = 1024 * 1024)
{
int bytes_read;
// We need to create new unsigned char[] here because if we don't
// the memcpy will fail with EXC_BAD_ACCESS
std::string result;
unsigned char *buffer = new unsigned char[size];
do
{
// We do not want to stay at recv forever.
// Also we need to check if there are messages before each recv because
// the message can have length 2000 and we will try to call recv 3 times.
// We will stay forever at the 3d one because there will be no message in the socket.
int socket_state = get_socket_state(fd, 1);
// If the MSG_PEEK flag is set the recv function won't read the data from the socket.
// It will just return the size of the message in the socket.
// If the size is 0 this means that the socket is closed.
// This call is BLOCKING.
bytes_read = recv(fd, (char*)buffer, size, MSG_PEEK);
if (socket_state <= kSocketClosed || bytes_read <= 0)
{
delete[] buffer;
// Socket is closed.
if (result.length() > 0)
{
// Return the last received message before the socket was closed.
return create_utf16_message(result);
}
else
{
return nullptr;
}
}
bytes_read = recv(fd, (char*)buffer, size, 0);
if (bytes_read > 0)
{
result.append(buffer, buffer + bytes_read);
}
else if (bytes_read < 0)
{
delete[] buffer;
return nullptr;
}
} while (bytes_read == size);
delete[] buffer;
return create_utf16_message(result);
}
void proxy_socket_messages(SOCKET first, SOCKET second)
{
Utf16Message* message;
while ((message = receive_utf16_message(first)) != nullptr)
{
if (message->message.length())
{
#ifdef _WIN32
char* message_buffer = (char*)message->message.c_str();
#else
const char* message_buffer = message->message.c_str();
#endif // _WIN32
send(second, message_buffer, message->message.length(), NULL);
}
// Delete the message to free the message->message memory.
delete message;
}
}
void proxy_socket_io(SOCKET first, SOCKET second, SocketClosedCallback first_socket_closed_callback, SocketClosedCallback second_socket_closed_callback)
{
std::thread([=]() {
// Send the messages received on the first socket to the second socket.
proxy_socket_messages(first, second);
first_socket_closed_callback(second);
}).detach();
std::thread([=]() {
// Send the messages received on the second socket to the first socket.
proxy_socket_messages(second, first);
second_socket_closed_callback(second);
}).detach();
}
std::string receive_message_raw(SOCKET socket, int size)
{
int bytes_read;
std::string result = "";
if (get_socket_state(socket, 1) == kSocketHasMessages)
{
do
{
char *buffer = new char[size];
bytes_read = recv(socket, buffer, size, 0);
if (bytes_read > 0)
result += std::string(buffer, bytes_read);
delete[] buffer;
} while (bytes_read == size);
}
return result;
}
LengthEncodedMessage get_message_with_encoded_length(const char* message, long long length)
{
if (length < 0)
length = strlen(message);
unsigned long message_len = length + 4;
char *length_encoded_message = new char[message_len];
unsigned long packed_length = htonl(length);
size_t packed_length_size = 4;
memcpy(length_encoded_message, &packed_length, packed_length_size);
memcpy(length_encoded_message + packed_length_size, message, length);
return{ length_encoded_message, message_len };
}
void close_socket(SOCKET socket) {
// We need closesocket for Windows because the socket
// is a handle to kernel object instead of *nix file descriptor
// http://stackoverflow.com/questions/35441815/are-close-and-closesocket-interchangable
#ifdef _WIN32
closesocket(socket);
#else
close(socket);
#endif // _WIN32
}