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fix(ngAnimate): run structural animations with cancelled out class changes
When multiple animations on the same element are queued before a $digest passes,
the animator tries to create as few actual animations as possible by joining / canceling
redundant animations. Class-based animations for example are cancelled when the classes that
are added and removed are the same, and the result is no class-change. This however must only
happen if there's no structural animation currently queued.
Fixesangular#14249
it('should NOT cancel a previously joined addClass+structural animation if a follow-up removeClass animation is using the same class value (pre-digest)',
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