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Use multiply instead of min, update CHANGES.md.
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# Change Log
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### ? - ?
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##### Fixes :wrench:
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- Fixed a bug in `MLB_DitherFade` that made glTF materials with an `alphaMode` of `MASK` incorrectly appear as fully opaque.
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### v2.2.0 - 2023-12-14
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##### Breaking Changes :mega:

Diff for: Content/Materials/Blends/MLB_DitherFade.uasset

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