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Remove unrelated change
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  • features/frameworks/unity/source

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features/frameworks/unity/source/unity.c

Lines changed: 1 addition & 1 deletion
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@@ -17,7 +17,7 @@ int UNITY_OUTPUT_FLUSH(void);
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#endif
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/* Helpful macros for us to use here */
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#define UNITY_FAIL_AND_BAIL { UNITY_OUTPUT_CHAR('\n'); utest_unity_assert_failure(); Unity.CurrentTestFailed = 1; }
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#define UNITY_FAIL_AND_BAIL { UNITY_OUTPUT_CHAR('\n'); utest_unity_assert_failure(); }
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#define UNITY_IGNORE_AND_BAIL { UNITY_OUTPUT_CHAR('\n'); utest_unity_ignore_failure(); }
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/* return prematurely if we are already in failure or ignore state */

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